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Author Topic: DogzofWar bombardment  (Read 1435 times)

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Offline dogzofwar

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DogzofWar bombardment
« on: 07 Sep 2008, 06:28:02 »
Well i made this post in Armaholic which explains everything : http://www.armaholic.com/forums.php?m=posts&q=4072
Anyway i managed to add these missles:
Tomahawk Patriot Jdam Jsow 2,000 LGB tank buster Depleted Uranium Tankbuster Bunker Buster Cluster Bomb AC130 Support  105 and 122 mm artillary barrages all working
But i need to know how to use the Side Radio stuff so when u select the action it ques text and voice (already have the ogg's) so if any1 could help me with that it would be much appreciated Foxhound just told me to just go here for scriptin help b/c u guys are good hope he was right  :blink:

- Dogzofwar
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He belonged to that army known as invincible in peace, invisible in war.

Offline h-

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Re: DogzofWar bombardment
« Reply #1 on: 07 Sep 2008, 08:17:04 »
Welcome to OFPEC :welcome:

I myself have long forgotten how these sound things went, anyhoo, you could probably benefit from reading this tutorial, especially the chapter 'Creating radio chatter'.
Maybe that would be what you're looking for.. :dunno:
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Offline Mandoble

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Re: DogzofWar bombardment
« Reply #2 on: 07 Sep 2008, 10:11:22 »
You only need to define the corresponding radio sounds into the description.ext file:
Code: [Select]
// description.ext file
class CfgRadio
{
   sounds[] = {};
   class my_evac_sound
   {
      name = "";
      sound[] = {"evac_request.ogg", db-0, 1.0};
      title = "Requesting evacuation chopper.";
   };
};

and then use them:
Code: [Select]
player sideRadio "my_evac_sound";
« Last Edit: 07 Sep 2008, 13:43:38 by Spooner »

Offline dogzofwar

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Re: DogzofWar bombardment
« Reply #3 on: 08 Sep 2008, 02:31:42 »
Welcome to OFPEC :welcome:

I myself have long forgotten how these sound things went, anyhoo, you could probably benefit from reading this tutorial, especially the chapter 'Creating radio chatter'.
Maybe that would be what you're looking for.. :dunno:

 Well thanks for that ima look at it now but what im trying to do is what was done in the AI carrier script where u can que the support by selecting action
He belonged to that army known as invincible in peace, invisible in war.