How to make all this possible ?
1. Player is first as "setcaptive true", so Cops won't shoot him.
2. When player does a crime, and KnowsAbout value is higher than 2, Cops will open fire.
Now, this was easy to do, but then i have a problem. Player does a crime at town2, and gets away.
When he arrives back to town1, all cops there will open fire cos KnowsAbout has raised value of 2.
How i can make easier life to player ?
(hope you understand what is my problem)