Hi guys.
I found a thread about this issue, but it was not very helpful to me...
I have a chopper patroling around. When the player reaches a certain trigger, a script is launched that checks if xy = true or false. If it's true, the chopper has to fly to position A, if xy = false, it has to fly to position B.
How would this script have to look?
I tried
? xy = true : chopper to A
? xy = false : chopper to B
but obviously I received a error message, this seems not to be the right way to check it.
Would be glad if someone can give me a good code.
Thank you very much!!