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Author Topic: RTE V (Accepted)  (Read 15960 times)

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Offline Mandoble

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #15 on: 08 Feb 2009, 20:48:47 »
Yes, you can export templates and objects, while this depends on an external exe (ArmARTECapture.exe). The exported data that can be "initialized" in the init.sqf of the mission or merged in the .sqm file.

Offline kju

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #16 on: 09 Feb 2009, 19:59:51 »
So in other words you can build missions in 3D and save the result.

With simple addition to init.sqf (or more advanced) you can integrate that
very easily in your mission.

Offline twisted

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #17 on: 09 Feb 2009, 20:17:37 »
To me this seems one of the most impressive project of A1.  :good:

Yet there isn't much feedback (questions or suggestions) by people.  ???

I am wondering why that is the case. Myself not doing mission building,
I don't have the need for it - yet what for all the others?  :scratch:

Very simple, i do not know how to transfer the result after hours of work to a map that i can then edit in the normal way. If i could do so or find out how to do so then i would use this much more.

Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #18 on: 09 Feb 2009, 22:08:12 »
Take a look at: http://www.youtube.com/watch?v=VnwR5pSdUiM
If this doesn't answer the question, then please ask it here in detail.

Offline twisted

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #19 on: 16 Feb 2009, 04:02:45 »
this is a great tool and the video very clear. thanks. but every time i start the ret capture arma crashes. am using windows 7 beta so that may be the problem?

Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #20 on: 16 Feb 2009, 10:16:04 »
Yes, that could be a problem.
Just starting RTE Capture or "Activate monitoring" crashes ArmA?

Offline twisted

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #21 on: 17 Feb 2009, 02:09:19 »
both.

if i am running arma and then start the capture program arma hangs.

if i am running rtecapture and start active monitoring then start arma i get a cant load hook message.

if i am running rte capture and start arma and then start active monitoring arma hangs.

option 2 came the closest to working. i may reinstall xp this week and give it another go. are there any error logs i can send?

by the way really enjoy your progams capabilities! fantastic control.

Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #22 on: 17 Feb 2009, 02:45:00 »
There aren't any error logs, at least none written to disk.

First shouldn't happen since I only check for ArmA after pressing the "activate monitoring" button. So it is extremely strange.
Second is clear since ArmA has to be loaded before pressing the button.
Third method should work.

Do you know how the security in Windows is set? That could be a reason.
I would need to test it myself. Anyone knows a way to install ArmA from a USB device? ;)


Offline hoz

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #23 on: 17 Feb 2009, 05:22:42 »
Quote
Anyone knows a way to install ArmA from a USB device?
well I did this one time for ofp, I copied the install to usb and then exported the registry key for ofp and then imported it on the new machine.
Xbox Rocks

Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #24 on: 12 Mar 2009, 13:20:38 »
Finally: The beta release of RTEV, the next version of the Real Time Editor.

This version requires ArmALib

Major changes:
  • RTEV brings support for synchronisation of waypoints and trigger.
  • The controls and the settings from RTE can easily configured within ArmA.
  • The current active project can be saved and restored at any time without the need of handling script files
  • Added Bank & Pitch-Dialog (using General Barrons functions)

RTE Capture got also reworked. It now supports multiple profiles and comes with an updater.

Download:
http://rte.jonasscholz.de/download

This version requires ArmALib

You can report bugs and request features here: http://rte.jonasscholz.de/bugs

Installation:
On the first run RTE Capture will check for the presence of RTE and will run an update to the latest version.

Your feedback will determine how the future of the RTE will look like!
« Last Edit: 28 Sep 2009, 14:37:15 by bedges »

Offline twisted

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #25 on: 17 Mar 2009, 16:47:44 »
feedback after using the latest version for a few days.

overall intuitive and a excellent experience. well done. this is what arma should have had.

a few suggestions of things that i kept looking for..

right click context menu. this would be so damn useful. for example right click on a unit offers options that would otherwise be a couple of clicks away.

stop the height wiggle. after a camera certain height it would be nice if the camera angle stayed the same angle/orientation when scrolling over the landscape. right now it's like riding on the ground even though its 200m up.

a fit to height function for placing soldiers on buildings instead of the hold ctrl and scroll like mad. concept is select soldier that you want on building then hit a key (h for height perhaps) then click on roof building and the unit is moved to that height immediately.

an easy way to import units on the map into RTE.

custom groups enabled - i like ACE groups but cant get em in RTE.

ability to drop weapons on units/vehicles/ammo crates to populate them.

ability to drop units into vehicles with a popup showing availble positions.

waypoints, markers, triggers visible in 3d map (from bis forum comment)

make selecting waypoints etc easier.

an export all button.

a generate sqm button. it took me a while to figure out that all the sqm was - was in fact a saved mission from the editor. i am away from my arma pc so i think it was the sqm.

more advanced play, pause and rewind abilities (RTE allows the rewind on unit placement. possible to extend this to recording the actual units in action? of course a massive job but could result in the After Action Review module)

will post more later... great addon this.



Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #26 on: 17 Mar 2009, 17:59:11 »
right click context menu. this would be so damn useful. for example right click on a unit offers options that would otherwise be a couple of clicks away.
That's a wish of mine too. I will implement this.

a fit to height function for placing soldiers on buildings instead of the hold ctrl and scroll like mad. concept is select soldier that you want on building then hit a key (h for height perhaps) then click on roof building and the unit is moved to that height immediately.
Sadly not so easy to implement. But I promised to Loki to implement this, so I will work on it.

custom groups enabled - i like ACE groups but cant get em in RTE.
*censored* Why does ACE have to use custom sides... I'll take a look.

waypoints, markers, triggers visible in 3d map (from bis forum comment)
->attachment ;)

make selecting waypoints etc easier.
Can you be more in detail? What is not so easy to when selecting a waypoint? How should I change it, etc...

more advanced play, pause and rewind abilities (RTE allows the rewind on unit placement. possible to extend this to recording the actual units in action? of course a massive job but could result in the After Action Review module)
I could fake it by making a snap of the units every x seconds, but won't be fluid. And I will get problems with units entering vehicles.

Would you mind creating bug reports/feature requests in my bugtracker? This would allow me to have an easy overview and allows you to check my progress ;)

Offline twisted

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #27 on: 19 Mar 2009, 18:02:39 »
great. have signed up there. but as to what makes waypoints etc so hard to select - the limited zoom in to ground level is the big culprit.

Offline i0n0s

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #28 on: 19 Mar 2009, 18:28:59 »
Sadly no changeable. The map is limited in zoom level and I haven't found a way to increase the zoom level :(

Offline NightJay0044

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #29 on: 24 Mar 2009, 23:59:41 »
One word "Awesome"...man I'm still at aww on this.. :scratch: 

ok one thing, I got it to run, when you preview your mission, hit Esc and hit real time editor or by trigger whichever..

After inserting all your units, how the "heck" do you save them into your real mission in the editor? It doesn't telll you how to save in the manual, or atleast that I didn't see.

because I don't want to go through all that work and have nothing saved...

Also one thing I noticed.hmmm, when you have already created a mission "without" the real time editor, it doesn't recognize that progress, you can't highlight any uints or nothing, which I thought was kind of a downfall for RTE. 

Because I already had missions started before using RTE and I tried to use the RTE with the mission I made before and couldn't work with any units I created.

So with those things mentioned, how do I get around it?

Who's hyped for Arma4, long live Arma!