That sir is just plain perfect! Your a star mate thanks so much for your help.
Also the talk waypoints tactic is very useful. I can see myself using it for other stuff as well.
Thank you so much for your help it's much appreciated!
**EDIT** Here is a real quirk. I actually got it working with just the AI working on it's own after all by doing the following...
(As before I'm using the RACS/Independant as my enemy so they are friendly to OPFOR)
Independant guard with this in his initialisation
guard1 doTarget civ1
Trigger with settings BLUFOR detected by resistance (RACS/Independant) with On Act.
guard1 doWatch civ1; guard1 doTarget civ1; guard1 doFire civ1
lo and behold it works a treat! As soon as any BLUFOR is detected by Independant the guard nails his hostage with next to no delay!
same deal with 3 guards and 3 hostages.
after all that hassle I stumble on this! I haven't checked to see what sorted it all out but it's as if the "guard1 doTarget civ1" in the guards initialisation wakes him up to what he has to do. Go figure.
Anyway thanks again for your help johnnyboy the Talk waypoints tactic is something I never realised about before so at the very least my eyes were opened up to that one
cheers!