SPON RearView v0.3.0- Released 2008-09-20
- Install size: 32k (mission scripts) / 87k (addon version)
- (mission version) 100% scripts with no addon dependencies
- (addon version) Requires XEH (1.7 or higher), but a copy of the latest version is included in the release.
- Requires ArmA 1.09 (or higher) and
SPON Core (v0.5.1 or higher).
- See attached README.html for full details
SPON RearView@YouTube (By SpetsNazCU)
OverviewGives the driver/pilot of most vehicles working rear-view mirrors or remote cameras.
Requires that the SPON Core be installed in the mission (v0.5.1 or higher). Both SPON RearView and SPON Core are available in two versions: One is a client-side addon and the other is mission-script-based, which does not require any addons to be installed on client or server. Both require ArmA 1.09 or higher.
To remove the annoying crosshairs on the RearView, you can use TrueCrosshair-Veteran which is part of the TRUE mods. This will also disable name tags, but you could consider SPON Recognise to give you better tags anyway!Features * Pressing <vehicle-turbo> with <turn-out>, <heli-rudder-left> or +<heli-rudder-right> (defaults to LEFT SHIFT + Z/X/C) will change view to looking back through the left, central or right-hand mirror. For the turned in driver of the M1 Abrams and Stryker, you get a remote camera view (left, rear or right) instead. This view will be held until <vehicle-turbo> is released.
* Implemented for all vanilla ArmA and Queen's Gambit vehicles that have mirrors on the model (including the Mi17 helocopter). Stryker mirrors are available, but only when turned out (turned in, they get remote camera view instead). Also implemented for many vehicles that lack actual mirrors on the model (military and heavy vehicles just get left/right mirrors. Civilian vehicles get central mirror as well).
* Automatically allows mirrors in all vehicles in mission at start, or that are created during the game (each vehicle is checked the first time that the player tries to look out the mirror).
* Mirrors become disabled when a vehicle is badly damaged (at > 60% damage taken).
* NOTE: For demonstration and testing purposes, the demo shows the exact mirror positions it has defined with green or red dots - this doesn't happen in the normal execution of the script!
Limitations * View is not actually mirror reversed, but rather the player sees from the position of the mirror looking backwards. Just pretend you are sticking your head out the window if this worries you!
* Vehicles not present in vanilla ArmA or Queen's Gambit won't have mirrors defined (they don't inherit from standard vehicles) or may have mirrors in the wrong positions (they inherit from standard vehicles and change the model significantly).
* Cannot use vehicle turbo or the helicopter rudders while in mirror view.
* While using the mirror, you will hear what you would hear if you were in the position of the mirror itself, not what you would hear inside the vehicle.
* While using mirrors, you have access to standard movement controls, but not to actions or non-movement keys.
* Motorbike mirrors are set a bit back and always face directly backwards. This is because it isn't possible to work out the rotation of the front wheel of the bike relative to its body, and therefore the actual positions of the mirrors.
* No night-vision in mirrors or remote cameras unless ArmALib is running on client.
Known Bugs * While looking in the mirror, vehicle turbo will still be engaged if moving forward (unless you use slow-forward, which defaults to Q) [Reported by USM-CPT.Dyson]
Plans- Definite
* Allow for "strict" mode, which disables mirrors on vehicles whose models don't show an actual mirror.
* Allow third-party (non-BIS) vehicles to record mirror positions in config..
- Possible
* Give gunners/passengers ability to look backwards
* Add "look down" or "look out" view for helicopters.
Credits * Loki the Test-monkey!
* Testing and feedback by members of the Regiment of Grenadier Guards [RGG] squad (
http://www.rggsquad.co.uk). Thanks fellas!
* Thanks to those who helped me out on the OFPEC forums or gave feedback on the BIS forums.
* Thanks to Solus for allowing me to include the XEH addon in the release (and, of course, for making the great addon in the first place!)
Change Logv0.3.0
- Added
* External cameras for turned in M1 Abrams and Stryker drivers (left, right and rear).
* Addition of third mirror position (central) for several civilian vehicles.
- Fixed
* View continually switches if left/right mirror keys are held down (Sorry, introduced in v0.2.1).
* Rearview doesn't have night vision, even if the player is using it (to get NV in mirror requires ArmALib. However, in this case, you get lots of HDR effects whenever you change view, unless you use something like Shole's S_NVG to get a controlled aperture size).
(See readme.html for full details of changes before current version).
Get SPON RearView