Home   Help Search Login Register  

Author Topic: Trigger problem  (Read 1074 times)

0 Members and 1 Guest are viewing this topic.

Offline Yasirotta

  • Members
  • *
Trigger problem
« on: 18 Aug 2008, 18:15:05 »
I have West guarding old castle, at top of the hill. I have trigger there by "East detected by West" and size of 120. This trigger doesnt work, and i think there is altitude problem. Center of trigger is top of that hill, but how i can use that trigget in all altitudes ? Is it even possible, or is there any other ways to solve this problem ?

Im testing that whit east player, conditition this and activition by hint "Trigger working."

Offline dr. seltsam

  • Members
  • *
Re: Trigger problem
« Reply #1 on: 18 Aug 2008, 18:37:58 »
Are you maybe testing this trigger with units in "setCaptive = true"   mode?
 ???

Triggers with X detected by Y condition do not work together with captive units...
 :)

And for the altitude...
... i never noticed any relation between the altitude and the functionality of a trigger...

Anybody did?
« Last Edit: 18 Aug 2008, 18:41:48 by dr. seltsam »

Offline Yasirotta

  • Members
  • *
Re: Trigger problem
« Reply #2 on: 18 Aug 2008, 19:22:47 »
Nope, i diddnt use setcaptive command. Trigger works only when im just few steps away from it.

Offline Gcfungus

  • Members
  • *
Re: Trigger problem
« Reply #3 on: 18 Aug 2008, 20:39:04 »
Also, it may be that the units don't know about each other until they are close, units can be stupid like that. Try upping the skill level, or putting a scout in their group so they will know sooner.
The object of war is not to die for your country, but to make the other bastard die for his.
~George Patton