BEHOLD!
};
class BombExp1: Default {
interval = 0.001000;
circleRadius = 1;
circleVelocity = {-3, 0, -3};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 4;
particleFSFrameCount = 7;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 2;
moveVelocity = {0, 20, 0};
rotationVelocity = 1;
weight = 0.100000;
volume = 0.040000;
rubbing = 0.025000;
size = {2, 7, 12};
color = {{1, 1, 1, 0.800000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0}};
animationSpeed = {1};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {2, 2, 2};
MoveVelocityVar = {0.100000, 3, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0.200000, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};
class BombSmk1: Default {
interval = 0.008000;
circleRadius = 3.500000;
circleVelocity = {0.500000, 0, 0.500000};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 0;
particleFSFrameCount = 8;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 2.500000;
moveVelocity = {0, 7, 0};
rotationVelocity = 1;
weight = 0.150000;
volume = 0.040000;
rubbing = 0.025000;
size = {5, 10};
color = {{0.100000, 0.095000, 0.090000, 0.700000}, {0.250000, 0.220000, 0.200000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.400000}, {0.500000, 0.450000, 0.400000, 0.300000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 10.500000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};
class BombSmk2: Default {
interval = 0.002000;
circleRadius = 3.500000;
circleVelocity = {10, 0, 10};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 1;
particleFSFrameCount = 8;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 3.500000;
moveVelocity = {0, 0, 0};
rotationVelocity = 1;
weight = 0.050000;
volume = 0.040000;
rubbing = 0.025000;
size = {5, 10};
color = {{0.100000, 0.095000, 0.090000, 0.700000}, {0.250000, 0.220000, 0.200000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.400000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.100000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 0.100000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};
class BombSmk3: Default {
interval = 0.008000;
circleRadius = 3.500000;
circleVelocity = {9, 0, 9};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 3;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 4;
moveVelocity = {0, 0, 0};
rotationVelocity = 1;
weight = 0.050000;
volume = 0.040000;
rubbing = 0.025000;
size = {10, 15};
color = {{0.100000, 0.095000, 0.090000, 0.200000}, {0.250000, 0.220000, 0.200000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.150000}, {0.500000, 0.450000, 0.400000, 0.100000}, {0.500000, 0.450000, 0.400000, 0.050000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 0.100000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};
class BombStones: Default {
interval = 0.002500;
circleRadius = 0.050000;
circleVelocity = {1.500000, 1, 1.500000};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 7;
particleFSFrameCount = 8;
particleFSLoop = 1;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 0.100000;
lifeTime = {0, 5};
moveVelocity = {0, 5, 0};
rotationVelocity = 1;
weight = 40;
volume = 0.100000;
rubbing = 0;
size = {0.600000};
color = {{0.200000, 0.200000, 0.200000, 1}};
animationSpeed = {-2};
randomDirectionPeriod = 0;
randomDirectionIntensity = 0;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0;
positionVar = {0, 0, 0};
MoveVelocityVar = {10, 15, 10};
rotationVelocityVar = 1;
sizeVar = 0.350000;
colorVar = {0, 0, 0, 0};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};
class BombCrater {
class BombSmk1 {
simulation = "particles";
type = "BombSmk1";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.700000;
};
class BombSmk2 {
simulation = "particles";
type = "BombSmk2";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.700000;
};
class BombSmk3 {
simulation = "particles";
type = "BombSmk3";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 3;
};
class BombStones {
simulation = "particles";
type = "BombStones";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.200000;
};
};
class BombExplosion {
class LightExp {
simulation = "light";
type = "ExploLight";
position = {0, 0, 0};
intensity = 0.001000;
interval = 1;
lifeTime = 0.500000;
};
class BombExp1 {
simulation = "particles";
type = "BombExp1";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.200000;
};
};
This is EXACTLY what I am looking for!!
Now...
Can any particle and/or config whizzes and/or both decipher what the heck this all means?
Luke