- Create a folder "images"
- Inside that folder place the file test.paa
- PBO the folder so its name is "images.pbo"
- Place that PBO in the same directory as where you keep baracken pbo files
Run the game and in editor;
- place a panel on the map
- name it "panelX"
- in the INIT field place: this setobjecttexture [0,"\images\test.paa"]
if that doesnt work, create a Alpha radio trigger. in the "on Act." field put: panelX setobjecttexture [0,"\images\test.paa"]
Use the radio trigger and see if it works.
if that doesnt work, replace the 0 with a 1 or a 2 or a 3
If that doesnt work .... ? ..... then theres something wrong with the panel.