oups .. I missed that :-[
thanks a lot mate ... this seems to be OK for me.
Regards
Aplion
Unfortunatelly my problem is still the same as the line in above source might work fine in SP mission mode but not in MP.
When I'm playing my mission (using nil = [] spawn { { if (((assignedVehicleRole _x) select 0) == "Cargo" ) then { _x action ["EJECT", vehicle _x]; unassignVehicle _x; sleep 1 }; } forEach (crew (vehicle this));};
) in MP (me as a server or on a dedi) the units are paradropping without chutes (or they missing their chutes during drop) and at anytime they are dead on ground.
Note that, as said before, the units are not groupped (I want it this way) and my problem is only when the mission is tested in MP mode.
Still need help on that.