Addaction is probably the best.
Although really - addaction is such an archaic command, I really hope they revamp it for ArmA II (i.e., instead of unit addaction ["Name", "script.sqf"], it'd be unit addaction ["Name", {spawned script}]). But anyway, since the house is probably a "safe house", the best would be to have i.e. a trigger. Make it repeating if you want the player to be able to return there and skip time later, otherwise make it single shot:
Make it as large as the house, and group it with the Player -> Activated By: Vehicle Present
Condition: this
On Activation: WaitAction = Player addaction ["Wait 10 hours", "skiptime.sqf"];
On DeActivation: Player removeAction WaitAction; WaitAction = nil;
Then just make a little script called "skiptime.sqf";
titleText ["You take a rest for a couple of hours, until night falls...", "plain down"];
cutText ["", "black out", 1];
sleep 2;
skipTime 10;
sleep 1;
cutText ["", "black in", 1];
Something like that should do it?
Wolfrug out.