greetings,
from various posts about the same:
Q: How do I make units respawn in MP?
A:
The following was posted in the BIS forums by Skip_Moniker
1. Create a mission using the ArmA Editor. You may optionally use the MP Editor too, but it takes longer to open & saves go to a different folder.
2. Save your new mission as a 'User Mission' and name it whatever you like. Exit the game back to desktop.
3. Open a blank Notepad & insert 2 lines:
respawn=[RespawnType];
respawndelay=[DelayInSeconds];
Substitute your type of respawn and respawn time delay (in seconds)
Types are:
0 or "NONE" = No Respawn
1 or "BIRD" = Respawn as a seagull
2 or "INSTANT" = Respawn just where you died
3 or "BASE" = Respawn at a basemarker
4 or "GROUP" = respawn in your groups ai
5 or "SIDE" = respawn in your sides ai
For example:
respawn=3;
respawndelay=4;
4. Close & name this new file 'Description.ext' & save as 'All file types' to the folder '/.../My Documents/ArmA/missions/[mission name]'. There should be a .sqm file there of the name you gave the mission. Note that if it gets saved as 'Description.ext.txt' rename it and remove the '.txt'. It then becomes a Windows unknown file type.
5. Start ArmA and return to the Editor. Load the mission you saved in step #2
6. Place a marker at the location you want players to respawn. You will have to name the marker one of the following:
respawn_west
respawn_east
respawn_guerrila
respawn_civilian
For the people that didn't play ofp:
West = bluefor
East = opfor
guerrilla = Independent
civilian = civilian
The rest of the marker details are up to you. If you make the marker a bigger size, like 100 by 100, you will respawn somewhere inside that area. You can also make multiple markers for the same side, nameing them respawn_east1, respawn_east2, etc. This will make a random respawn.
Additional info: You only need to create a marker if you selected a type 3 respawn. If you chose type 5, the respawn will occur wherever your squad or side is located (and only if a squad is created). Skip step 6 if using a type 5 respawn. *Note* You still must re-save and export the mission even if no changes are made in the Editor second time through. So, complete step 7 even if you skipped step 6.
7. Save the mission again but remember that the respawn doesn't work in preview mode. You have to now export it to
multiplayer to see the effects. If exporting to SP, remember that a SP mission must have one unit designated as "Player",
whereas a MP mission only needs one "Playable" unit.
8. Exit the editor and open the SP or MP mode (whichever you exported it to) and play the mission to test it
Thanks to the dozen or so users I plagerized to complete this step by step.
BIS forum topic