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Author Topic: ExplosionEffects  (Read 1099 times)

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Offline Luke

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ExplosionEffects
« on: 31 Jul 2008, 06:32:50 »
Is there a way to get the particle effects of origional weapons explosions?
(i.e. get the particle scripting for the effects from an LGB strike, etc.)
like where its says: "Explosioneffects=BombExplode" in the config.

NOTE!!! that I am not (READ: AM NOT) talking about changing the config,
but finding where this source particle script comes from.

All/any responses appreciated.

Luke
« Last Edit: 18 Aug 2008, 07:11:50 by Luke »
Pesky Human!!
Wort Wort Wort.

Offline Luke

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Re: ExplosionEffects
« Reply #1 on: 18 Aug 2008, 07:17:39 »
Since this has garnered little attention, this is my one (1) and only time I will bump this.

Any response from 'try this,' to 'look here:' to 'it could be there:'
to 'I don't know, maybe this place:' are ALL appreciated!!

Someone please get back to me on this!! :weeping:

Luke
Pesky Human!!
Wort Wort Wort.

Offline Denz

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Re: ExplosionEffects
« Reply #2 on: 18 Aug 2008, 08:04:18 »
Right I'm not sure this is right but if you open the ca.pbo (use Eliteness)You will find some particle effect information there.
Don't know if it helps or not  :dunno:
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline Luke

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Re: ExplosionEffects
« Reply #3 on: 19 Aug 2008, 23:25:31 »
BEHOLD!

Code: [Select]
};

class BombExp1: Default {
interval = 0.001000;
circleRadius = 1;
circleVelocity = {-3, 0, -3};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 4;
particleFSFrameCount = 7;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 2;
moveVelocity = {0, 20, 0};
rotationVelocity = 1;
weight = 0.100000;
volume = 0.040000;
rubbing = 0.025000;
size = {2, 7, 12};
color = {{1, 1, 1, 0.800000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0.300000}, {1, 1, 1, 0}};
animationSpeed = {1};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {2, 2, 2};
MoveVelocityVar = {0.100000, 3, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0.200000, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};

class BombSmk1: Default {
interval = 0.008000;
circleRadius = 3.500000;
circleVelocity = {0.500000, 0, 0.500000};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 0;
particleFSFrameCount = 8;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 2.500000;
moveVelocity = {0, 7, 0};
rotationVelocity = 1;
weight = 0.150000;
volume = 0.040000;
rubbing = 0.025000;
size = {5, 10};
color = {{0.100000, 0.095000, 0.090000, 0.700000}, {0.250000, 0.220000, 0.200000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.400000}, {0.500000, 0.450000, 0.400000, 0.300000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 10.500000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};

class BombSmk2: Default {
interval = 0.002000;
circleRadius = 3.500000;
circleVelocity = {10, 0, 10};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 1;
particleFSFrameCount = 8;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 3.500000;
moveVelocity = {0, 0, 0};
rotationVelocity = 1;
weight = 0.050000;
volume = 0.040000;
rubbing = 0.025000;
size = {5, 10};
color = {{0.100000, 0.095000, 0.090000, 0.700000}, {0.250000, 0.220000, 0.200000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.500000}, {0.500000, 0.450000, 0.400000, 0.400000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.100000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 0.100000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};

class BombSmk3: Default {
interval = 0.008000;
circleRadius = 3.500000;
circleVelocity = {9, 0, 9};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 3;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 4;
moveVelocity = {0, 0, 0};
rotationVelocity = 1;
weight = 0.050000;
volume = 0.040000;
rubbing = 0.025000;
size = {10, 15};
color = {{0.100000, 0.095000, 0.090000, 0.200000}, {0.250000, 0.220000, 0.200000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.200000}, {0.500000, 0.450000, 0.400000, 0.150000}, {0.500000, 0.450000, 0.400000, 0.100000}, {0.500000, 0.450000, 0.400000, 0.050000}, {0.500000, 0.450000, 0.400000, 0}};
animationSpeed = {0.500000};
randomDirectionPeriod = 0.200000;
randomDirectionIntensity = 0.100000;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0.500000;
positionVar = {0.200000, 0.200000, 0.200000};
MoveVelocityVar = {0.100000, 0.100000, 0.100000};
rotationVelocityVar = 1;
sizeVar = 0.300000;
colorVar = {0, 0, 0, 0.300000};
randomDirectionPeriodVar = 0.200000;
randomDirectionIntensityVar = 0.050000;
};

class BombStones: Default {
interval = 0.002500;
circleRadius = 0.050000;
circleVelocity = {1.500000, 1, 1.500000};
particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d";
particleFSNtieth = 8;
particleFSIndex = 7;
particleFSFrameCount = 8;
particleFSLoop = 1;
angleVar = 360;
animationName = "";
particleType = "Billboard";
timerPeriod = 0.100000;
lifeTime = {0, 5};
moveVelocity = {0, 5, 0};
rotationVelocity = 1;
weight = 40;
volume = 0.100000;
rubbing = 0;
size = {0.600000};
color = {{0.200000, 0.200000, 0.200000, 1}};
animationSpeed = {-2};
randomDirectionPeriod = 0;
randomDirectionIntensity = 0;
onTimerScript = "";
beforeDestroyScript = "";
lifeTimeVar = 0;
positionVar = {0, 0, 0};
MoveVelocityVar = {10, 15, 10};
rotationVelocityVar = 1;
sizeVar = 0.350000;
colorVar = {0, 0, 0, 0};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};

Code: [Select]
class BombCrater {

class BombSmk1 {
simulation = "particles";
type = "BombSmk1";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.700000;
};

class BombSmk2 {
simulation = "particles";
type = "BombSmk2";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.700000;
};

class BombSmk3 {
simulation = "particles";
type = "BombSmk3";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 3;
};

class BombStones {
simulation = "particles";
type = "BombStones";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.200000;
};
};

Code: [Select]
class BombExplosion {

class LightExp {
simulation = "light";
type = "ExploLight";
position = {0, 0, 0};
intensity = 0.001000;
interval = 1;
lifeTime = 0.500000;
};

class BombExp1 {
simulation = "particles";
type = "BombExp1";
position = {0, 0, 0};
intensity = 1;
interval = 1;
lifeTime = 0.200000;
};
};

This is EXACTLY what I am looking for!!

Now...

Can any particle and/or config whizzes and/or both decipher what the heck this all means?

Luke
Pesky Human!!
Wort Wort Wort.