Finally!
Great job guys.
Ever since I started fiddling around with OFP,
I wanted to make animation addons. So I looked into
those .rtms.
They store animation sequences, as keyframes. The game's
"animation engine"(?!) plays these sequences and
interpolates between them. But I still haven't figured out
what each and every byte in a .rtm means. Like, for instance,
those 12 bytes after "RTM_0101".
Anyway, now that the format is known, custom animations are
possible, and me thinks that we could even get new creatures
(e.g. cows, dogs, children) into OFP. It should be great news
for all those S.F. guys out there.
A question for FlipeR/Ofpinternals:
Do you plan to make public, a description of the file format?
If not, would you, could you,.. please?
I would love to write a Maya to .rtm translator thing.
For the past ~3 years, I've been working as a 3D animator, so
am itching to make some animation for the game.
Cheers.