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Author Topic: Where is the actual unit during playmove?  (Read 1135 times)

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Offline laggy

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  • "Behold a pale horse"
Where is the actual unit during playmove?
« on: 20 Jul 2008, 15:49:24 »
Hi all,

I have been trying a lot of different playmoves to enhance the atmosphere in my missions and this is where I stumbled across some weird stuff.
During many advanced playmoves (i.e scared civilian backing up, arresting soldier and victim etc.) the body of the units are impossible to harm, it's as if the actual body is gone until the playmove is over.
I would love to use those playmoves outside cutscenes. Does anyone know if there is a way to "fix" this?
If not, I'm still curious about what's happening. Does anyone know?

Cheers

Laggy
« Last Edit: 20 Jul 2008, 15:51:23 by laggy »
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline schuler

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Re: Where is the actual unit during playmove?
« Reply #1 on: 20 Jul 2008, 16:59:48 »
hi Laggy, that what happened in OFP too. i would like to know why too.
  the d1 switchmove "Null" put the unit back to normal (with life so to speak)
try one of the arrest scripts in the editor and have a look at how they do it.

arma-
Code: [Select]
~1
d1 switchmove "AmovPercMstpSnonWnonDnon_talking"
titleText ["Lieutenat, Move out within 5 min!","PLAIN DOWN"]
~3
titleText ["Yes Sir!","PLAIN DOWN"]
~0.7
d1 switchmove "Null"
~0.5
d1 switchmove "AmovPercMstpSlowWrflDnon_SaluteIn"
~1
d1 switchmove "Null" 

exit
cheers schuler
Semper Fi