Hi all!!!
For my mission "Midnight Attack" (betatesting now, try it!) Im asking myself some complex questions. And I ask you, scripting and mission editing gurus, if theres a way to solve it.
Generally speaking, the procedures for alarm ringing is just a trigger with a "detected by enemy" that fires the alarm (so you change the behaviour etcetera of the units)
AFAIK a unit detects enemies automatically (so the trigger fires) if its been hit by any weapon....
And AFAIK units dont react as "the enemy is around here" finding a cadaver. In fact, I dont know how to make a script that makes something when a unit sees another checks if is dead...
All this is unrealistic.
The questions:
- Is there anyway to detect that a dead unit is killed by a silent weapon, so the alarm doesent sound If one single non-seen unit is dead by a SD gun?
- Anyway to detect if he`s been killed by one single shot in the head or in a short period of time since the first bullet hitted him?? Of course we suppose every unit in a modern army has a radio, and can call reinforcements very quickly if its under attack, but one single shot in the head could do the trick...
- ...and what about detecting if theres more enemy units close to the hitted one, so we know who knows or doesent know if we are under attack?
?
- ....and how about making a unit react if it finds a cadaver not supposed to be dead??? (ok, nobody reacts if they are in the morgue, but, imagine the typical situation of, "I return from the bathroom and I find my card playing partner dead"
The objective, make stealth missions more realistc, kinda "Commandos", give the SD weapons another utility (and the most important one I think) and give the "Hide Corpse" action more sense...
I think is very complex, but the idea could be to create some kind of "engine" or set of scripts to give those functionallities to any stealth mission, without addons, of course.
Ideas? Suggestions? Solutions?