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Author Topic: Dummy animation controls action on vehicle  (Read 6824 times)

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Offline faguss

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Re: Dummy animation controls action on vehicle
« Reply #15 on: 03 Jul 2008, 22:54:10 »
Solved by Pulverizer.

Offline Gnat

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Re: Dummy animation controls action on vehicle
« Reply #16 on: 04 Jul 2008, 01:53:44 »
What was the problem?

Offline faguss

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Re: Dummy animation controls action on vehicle
« Reply #17 on: 04 Jul 2008, 11:19:21 »
He said that animations are "too unpredictable & buggy", replaced it with variables and made scripts launch locally.

Offline Gnat

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Re: Dummy animation controls action on vehicle
« Reply #18 on: 04 Jul 2008, 15:28:00 »
"too unpredictable & buggy".
hmmmm .... odd statement. Worked for hundreds of addons, including my own.

Just another thought (as to why yours is different to 100's others) if you wanted to persist.
Instead of animating just a couple of points in the LOD, place a tiny cube inside of the main body and animate that. Maybe it doesn't like animating just points, maybe it needs faces.
If the axis is beside the cude then no one will ever see it.