i am working doing it like mandoble said. Meaning once player join in progress they will be moved to a location.
// init.sqf
// WHATEVER HERE
[]spawn
{
if (local player) then
{
if (((vehicle player) distance (vehicle leader group_one)) > 100) then //i am pretty sure this is checking if players already on the ground doing mission is further away than 100 meters.
{
if (vehicle player != player) then
{
player action ["getOut", vehicle player];
};
waitUntil {vehicle player == player};
player SetPos THE_POSITION_YOU_WANT_FOR_THE_JIP_HERE; //I am not sure what to put here.
};
};
};
// WHATEVER HERE
But if I could just have the JIP working with the heli they start in it would be best..