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Author Topic: Mando Hitching (ACCEPTED)  (Read 39909 times)

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Offline ckclaw

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Re: Mando Hitching (ACCEPTED)
« Reply #75 on: 11 Aug 2008, 12:23:03 »
Many Thanks  :good:

For some reason im having troubles with Norrin's latest Revive Script?
That was the reason for keeping the older version,as it does exactly what we needed.

Maybe i need to take another look.

Thanks again!  :)

Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Mando Hitching (ACCEPTED)
« Reply #76 on: 11 Aug 2008, 12:26:05 »
Yes Viper, the hud position has been changed too  ;)

Offline ViperMaul

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Re: Mando Hitching (ACCEPTED)
« Reply #77 on: 11 Aug 2008, 18:42:43 »
ckclaw,

Then change
Code: [Select]
waitUntil {player == player};to this
Code: [Select]
if ( (!isServer) && (player != player) ) then
{
    waitUntil {player == player};
    waitUntil {time > 10};
};

And you should be golden.
As you can see this checks to see if this is the server and acts appropriately.

Mandoble, excellent!!! Thanks my friend. If I can call you a friend. You know me. I am always obsolete.
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)

Offline Mandoble

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    • Grunt ONE and MandoMissile suite
Re: Mando Hitching (ACCEPTED)
« Reply #78 on: 12 Aug 2008, 00:06:59 »
New v1.5 available:

   * Now you can toggle mando hitch hud ON/OFF from action menu.
   * Now you can set hud scale and X and Y offsets, so you can place it anywhere in the screen.
   * Hud now display cargo type also in text.
   * Destroyed vehicles can be hitched too.
   * You can define heavy choppers and heavy cargo. Heavy cargo classes can be hitched only by heavy transport classes.
   * HUD colours adjusted to be more readable in any condition.

Offline monty67t

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Re: Mando Hitching (ACCEPTED)
« Reply #79 on: 12 Aug 2008, 01:23:21 »
The correct term for this is slingloading, not hitching.

Offline Manzilla

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Re: Mando Hitching (ACCEPTED)
« Reply #80 on: 12 Aug 2008, 01:41:02 »
That's true, when a sling load is incorporated. Hitching is correct as well. It depends upon the action though if you want to get down to semantics. In all reality, neither of those are the technical term for moving something suspended from a helo. It's just a name of a script pack, not a DoD manual.

I think it's a good, catchy name though. Hopefully Mando is happy with it as well. :scratch:

 :good:  :D

Offline monty67t

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Re: Mando Hitching (ACCEPTED)
« Reply #81 on: 12 Aug 2008, 03:22:43 »
In all reality, slingloading is the term for it. Despite what you may have found on google or whatever other places you wannabes search. It was my job for seven years and the only thing anyone ever called it was slingloading. Now I know you must be some super duper military expert who knows everything about every piece of equipment, every tactic, and so on, but I assure you, if you ask anyone who has ever been involved in U.S. Army Aviation, they will tell you that it's called slingloading, period.

Offline Planck

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Re: Mando Hitching (ACCEPTED)
« Reply #82 on: 12 Aug 2008, 05:20:34 »
Ok, we have established that the term is at the very least valid for the US Armed Forces even if not for all Armed forces globally.

Now, can we get back on topic please?


Planck
I know a little about a lot, and a lot about a little.

Offline Kremator

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Re: Mando Hitching (ACCEPTED)
« Reply #83 on: 12 Aug 2008, 09:02:59 »
Good job Mandoble !

[TAO] Kremator

Offline ViperMaul

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Re: Mando Hitching (ACCEPTED)
« Reply #84 on: 12 Aug 2008, 10:31:11 »
Bravo Mandoble!!
Thanks a lot for listening to the players needs & desires.
Well done!!
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)

Offline Vengeance

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Re: Mando Hitching (ACCEPTED)
« Reply #85 on: 13 Aug 2008, 06:42:20 »
Mandoble,

When I try to Hitch a Wreck, it starts to pick it up, then drops it but says I still have it?  Hit Drop nothing happens just resets?  Do I have to configure types of Wrecks to pick up?

Vengeance

Offline Vigilante

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Re: Mando Hitching (ACCEPTED)
« Reply #86 on: 13 Aug 2008, 07:51:10 »
Hi, perfect script, works flawlessy. Nice to tow/hitch/slingshot or whatever your arty pieces around. Works nicely with CPS Arty AI M119. They will then shoot from their new position. I love the new functionality in your scripts. Nice to have heavies difference now.

I would suggest, you also include a "winch" script to really hitch your units. You know one of these things to pull soldiers into your hovering chopper. And maybe a rappel and fastrope function.... :D

I now im getting greedy...

thanks mandoble for pushing your scripts even further!
peace!
a.k.a. PhilippRauch

check out my Addon Wiki http://www.vigilante-systems.webs.com (WIP and outdated :P)
http://www.youtube.com/user/vigilante-systems

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #87 on: 13 Aug 2008, 09:33:50 »
Do I have to configure types of Wrecks to pick up?

Probably yes.

Offline Vengeance

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Re: Mando Hitching (ACCEPTED)
« Reply #88 on: 13 Aug 2008, 20:59:36 »
Ok, how would I do that?  I don't see an array given to define it in the readme file?  The object is already defined in the:

mando_hitch_types = ["LandVehicle","ship", "Air", "ReammoBox", "StaticWeapon"];

Thanks

Offline Mandoble

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Re: Mando Hitching (ACCEPTED)
« Reply #89 on: 13 Aug 2008, 21:11:39 »
Which wreck are you trying to pick up?