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Author Topic: SPON Map v0.7.0 (ACCEPTED)  (Read 19824 times)

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Offline Spooner

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Re: SPON Map v0.6.0 (ACCEPTED)
« Reply #30 on: 22 Feb 2009, 17:48:53 »
Found another movie for SPON Map (old version, but still worth watching if you still aren't convinced that this script is invaluable)

SPON Map v0.5.0 @ Xfire (Unofficial video; thanks to Delta99)
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[Arma 1] SPON Core (including links to my other scripts)

Offline Spooner

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Re: SPON Map v0.6.0 (ACCEPTED)
« Reply #31 on: 12 Mar 2009, 04:57:11 »
After a bit of a break from working on SPON Map, I'm having a good bash at it again. I'm currently working on a decent sized patch to the current version (v0.6.1 - many bug fixes and UI improvements) and then a big push for a proper new version (v0.7.0). Anyone who wants to report bugs or make suggestions; now is the time :clap:

SPON Map project - Read documentation, report bugs, suggest features, see the roadmap...

I have all my work up there with issue tracking systems, even though I'm not working on everything right now, of course, so you can report bugs and ask for new features for just about anything if it takes your fancy...
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Offline Spooner

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #32 on: 02 Jun 2009, 15:12:43 »
SPON Map v0.7.0

* Much more intuitive interface with more tooltips.
* New dynamic notepad.
* New digital clock and digital compass windows.
* Line thickness settings and lines stay at a constant width at any zoom level.
* Many other new features added and old bugs fixed.
* IMPORTANT NOTE: This version is not compatible with Arma 2, but will be the last version for Arma 1, barring hot-fixes, before I port to Arma 2.

* Online manual
* Features (recommended so you know how to use the new features and probably some old features you never knew about!).
* Download
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Offline Knight Trane

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #33 on: 02 Jun 2009, 17:38:49 »
This is my Init.sqf
Code: [Select]
finishmissioninit;
setviewdistance 3000;
ACE_Sys_Ruck_SpawnRuckItemsOnDeath = false;

//SPON stuff
[] call compile preprocessFileLineNumbers "SPON\Map\initMap.sqf";
[[west]] call SPON_Map_setResistanceAllies;
[6400] call SPON_Map_setMilsIn360Degrees;
[false] call SPON_Map_enableBISMap;

[] call SPON_Map_useAction;

I seem to be missing some text on a couple of buttons.  They're the two buttons at the bottom of the Marker text Dialog.  The one that pops up when you place a marker.  There's a text entry field, and below that theres are two buttons, side by side without text.

Also, I can't seem to get rid of, or reduce, the "Notepad" Dialog.

Love the the map though.

Thios is my Desc.ext
Code: [Select]
#include "SPON\Core\ui\core.hpp"
#include "SPON\Map\ui\map.hpp"

disabledAI = true;
respawn = "BASE";
respawnDelay = 5;
briefing = 0;
debriefing = 0;

showMap = 1;
showCompass = 1;
showGPS = 1;
showClock = 1;
showPad = 1;

Also, I can't seem to get rid of, or reduce, the "Notepad" Dialog.

Love the the map though.


Edited June 02, 2009, 07:07:20 PM

missed the "Stringable.csv" file.  All buttons have text now.

Still can't get rid of notepad.
« Last Edit: 02 Jun 2009, 20:09:46 by Knight Trane »

Offline Spooner

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #34 on: 03 Jun 2009, 01:02:35 »
Yeah, that will probably be because you can't. Just drag it to the edge and ignore it ;)

Yes, I know it isn't ideal and I was planning to add that very functionality at some point. Basically, what you are getting is my current state of development, since I decided that I would port over to Arma2 and continue development only for that game. Until the release of Arma2, I was hoping to be able to easily make a system that would be able to be cross-compatible with Arma1 and 2, at least for a while until people had made the transition, but I think now I am better giving the Arma1 community what I have and then porting and working on an A2 system.

You'd also notice that the whole dynamic notepad system that I made for SPON Map is made somewhat obsolete by the extended map and radio system in Arma 2. Not really sure what I'll do, but I image that my notepad will be merged with the existing Arma 2 systems or be removed entirely. However, it might be very useful for those mission makers unable or unwilling to make the leap from Arma 1 any time soon...
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Offline Knight Trane

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #35 on: 03 Jun 2009, 15:39:42 »
Understood,

I thought I was doing something wrong.  Thanks for the effort.

I'm using the "script" form of SPON Map.  Is there a way to reposition the notepad so its not in the middle of the screen when you open it?

Offline Spooner

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #36 on: 03 Jun 2009, 17:32:38 »
Change:
Code: (SPON/Map/ui/notepad.hpp - centred) [Select]
#define SPON_MAP_NOTEPAD_X ((1 - SPON_MAP_NOTEPAD_WIDTH) / 2)
#define SPON_MAP_NOTEPAD_Y ((1 - SPON_MAP_NOTEPAD_HEIGHT) / 2)
To something that puts it mostly over one of the edges. e.g.
Code: (SPON/Map/ui/notepad.hpp - right edge) [Select]
#define SPON_MAP_NOTEPAD_X 0.9
#define SPON_MAP_NOTEPAD_Y ((1 - SPON_MAP_NOTEPAD_HEIGHT) / 2)
There is probably a script-based way to move it, but I can't think of it right off the bat (but that would also work with the addon version, so I'll see what I can do about that or adding a function that allows you to move and/or disable the notepad).

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Offline Knight Trane

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #37 on: 04 Jun 2009, 16:44:42 »
Thanks,
That worked a bunch.

Is there a setting I can change to enable ACE Colors?

Offline Spooner

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #38 on: 04 Jun 2009, 17:13:29 »
No, but just edit SPON/Core/ui/schema.hpp to affect the colours of all SPON-based dialogs.
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Offline Knight Trane

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #39 on: 09 Jun 2009, 15:08:24 »
Sorry for the late reply.

Quote from: Spooner
No, but just edit SPON/Core/ui/schema.hpp to affect the colours of all SPON-based dialogs.

I was wondering about how to change the available colors in the pallet.

Offline Spooner

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #40 on: 10 Jun 2009, 01:29:51 »
There are several example schemas included in the download in the Schema directory, but if you look at one of the files, you'll see a list of colour definitions:
Code: (extract from schema.hpp) [Select]
#define SPON_COMBO_BOX_BACKGROUND_COLOUR { 0.8, 0.8, 0.8, 1 }
The four numbers are RED, GREEN, BLUE, and ALPHA (opaqueness) on a scale from 0 to 1. You just change the numbers you want to be different! I'm sure you can work it out from there.
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Offline Knight Trane

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Re: SPON Map v0.7.0 (ACCEPTED)
« Reply #41 on: 10 Jun 2009, 16:34:46 »
THanks Spooner,
I'll play around with it.