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Author Topic: Island Anims - Southern Sahrani in 1.14... How was it done?  (Read 1101 times)

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Offline laggy

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Hey all,

Does anyone know how the amazing black n white and blurry "Sattellite view/GPS bombing" anim is done in Southern Sahrani ArmA version 1.14?
I would really like to include it in a mission. My PBO decryption is FUBAR.

Laggy

And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline Gnat

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Re: Island Anims - Southern Sahrani in 1.14... How was it done?
« Reply #1 on: 02 Jun 2008, 04:00:12 »
Intro sqf
Quote
//--- 03/18/2008 --- Karel Moricky (Gaia)
setaperture 0.03;
0 fadesound 0;
titleCut ["","black in", 2];
_center = [3600,3555,0];
_side = floor (random 2);
_grp = creategroup civilian;
_camera = "camera" camCreate [0,0,0];
_camera cameraEffect ["internal","back"];
showcinemaborder false;
//createdialog "rscdisplaymain";
titlersc ["RscDisplayUAV","plain"];
...... (rest of script)
......
......

description.ext
Quote
class RscText
{
   type = 0;
   IDC = -1;
   style = 0x00 + 16 + 0x200 + 256;
   LineSpacing = 1.000000;
   h = 0.040000;
   ColorBackground[] = {1,1,1,0.2};
   ColorText[] = {0.1,0.1,0.1,1};
   font = "BitStream";
   SizeEx = 0.030000;
   
};
#define thickness 0.002
#define color {1,1,1,1}

//==================================================================
//                        TITLES
//==================================================================
class RscTitles
{
   class RscDisplayUAV
   {
      idd = -1;
      duration = 100000;
      fadein = 0;
      movingEnable = 0;
      enableSimulation = 0;
      enableDisplay = 0;
      class controls
      {
         //--- Cross
         class cross1A: RscText
         {
            x = 0.45-0.05*2/4;
            y = 0.5;
            w = 0.05*3/4;
            h = thickness;
            text = "";
            colorBackground[] = color;
         };
         class cross1B: cross1A
         {
            x = 0.55-0.05*1/4;
            y = 0.5;
            w = 0.05*3/4;
            h = thickness;
         };
         class cross2A: cross1A
         {
            x = 0.5;
            y = 0.4;
            w = thickness*3/4;
            h = 0.05;
         };
         class cross2B: cross1A
         {
            x = 0.5;
            y = 0.55;
            w = thickness*3/4;
            h = 0.05;
         };

         //--- Top Left
         class LineTLH: RscText
         {
            x = 0.2;
            y = 0.25;
            w = 0.1*3/4;
            h = thickness;
            text = "";
            colorBackground[] = color;
         };
         class LineTLV: LineTLH
         {
            x = 0.2;
            y = 0.25;
            w = thickness*3/4;
            h = 0.1;
            text = "";
         };

         //--- Top Right
         class LineTRH: LineTLH
         {
            x = 0.7+0.025;
            y = 0.25;
            w = 0.1*3/4;
            h = thickness;
            text = "";
         };
         class LineTRV: LineTLH
         {
            x = 0.8-thickness*3/4;
            y = 0.25;
            w = thickness*3/4;
            h = 0.1;
            text = "";
         };

         //--- Bottom Left
         class LineBLH: LineTLH
         {
            x = 0.2;
            y = 0.75-thickness;
            w = 0.1*3/4;
            h = thickness;
            text = "";
         };
         class LineBLV: LineTLH
         {
            x = 0.2;
            y = 0.65;
            w = thickness*3/4;
            h = 0.1;
            text = "";
         };

         //--- Bottom Right
         class LineBRH: LineTLH
         {
            x = 0.7+0.025;
            y = 0.75-thickness;
            w = 0.1*3/4;
            h = thickness;
            text = "";
         };
         class LineBRV: LineTLH
         {
            x = 0.8-thickness*3/4;
            y = 0.65;
            w = thickness*3/4;
            h = 0.1;
            text = "";
         };
      };
   };
};

//==================================================================
//                              SOUNDS
//==================================================================
class CfgSounds
{
   sounds[] = {};

   class congratz
   {
      name = "Congratz! You finished Rahmadi Conflict Campaign!";
      sound[] = {"congratz.ogg", db+10, 1.0};
      titles[] = {};
   };
};

Offline Rommel92

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Re: Island Anims - Southern Sahrani in 1.14... How was it done?
« Reply #2 on: 02 Jun 2008, 04:22:05 »
I'm loving the end sound name. CONGRATZ!  :clap:

Ta for posting it mate.  :good:

Offline laggy

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Re: Island Anims - Southern Sahrani in 1.14... How was it done?
« Reply #3 on: 02 Jun 2008, 21:12:18 »
Thx alot Gnat.

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.