Geez I didn't realize I still have a account here, yay for me!
Regarding locality of MP, it's a real pain for me and I can give some detailed examples of how I do work-arounds and where I need help.
#1) I made a MP mission that has several objectives and when we all start together and start completing obj's, it checks off on everyone's briefing. If someone joins in progress, they don't see that some of the objectives have already been completed. My awesome scripting buddies said that I needed to included the "onPlayerConnected" even handler however it never worked out (I've even seen this on other missions). My solution for this problem was strange, but highly effective. I noticed that triggers that detected if someone was alive or dead would update for new comers, but if there was say.. a trigger that detected if a building was destroyed it wouldn't update. My solution was creating some civilians on a distant island off sahrani and have a obj trigger for that civ. Once the building was destroyed, it would setDammage for the civi to 1.0 and then that trigger would detect the absent civilian.
#2.) The problems that I am still having are getting AI to do what they do in SP. I understand that AI controlled "leaders" are controlled by the server unless a human assumes control of the AI group. Some examples would be.. AI flying A-10's and attacking a enemy base, in SP or in "preview", they would perform precisely how they should - in MP on a dedicated server with default skill levels they would do several fly-bys before attacking anything, and most often get shot down for their hesitance. In preview, the extraction helo would come in with a LOAD waypoint sync'd to playable group's GETIN waypoint and wait for everyone to join then take off as normal.. IN MP on a dedicated server the stupid AI help would just hover of the marker and eventualy get shot down or just fly off. I did some investigating to see what I was doing wrong and the boys that hang at the BI fourms directed me to the disclaimer when you try to view the MP lobby from the game "Multiplayer game experience may change".
Does anyone on these boards know why the AI do strange stuff on a dedicated server even though they are not commanded by human players?