greetings,
how does one count the times a loop has been fired off? and when it has looped 12x.. it moves on?
i.e. i'd like to have a cut scene with the time changes from 12pm to 12am.. but i don't want it at once.
edit: and will this change the time for all? i can get it to kinda work.. but it will not release from the loop
something like?
#loop
~.05
_x = _x +1
skiptime 1
? _x >= 12 : goto "next"
goto "loop"
#next
blah blah
thx