Search and destroy (BETA 3.5) report by winkiller0
Played with FFN mod, ARMA 1.12 (beta)
OverviewNothing to complain here, the text tells player what to expect and picture is fine, allthough I couldn't find the link between the mission and the picture, but this is just me
Briefing Tried your 2.0 patch when it was release and I gotta tell you, (not sure if these were in that 2.0 too, but) you've made a good briefing comparing it into the first one. Story is added, new markers and the map is now laid well. Gooo-ood
IntroNothing to complain about
Mission I knew what to expect so I ran with my comrades to the first hill in formation. But then, I got surprised there where I had fought dozens of infantry last time I instead got sneaking around squads that nearly killed me (= "Hey, what's over that hill? Oh ****!This doesn't go prone!") luckily they shoot like ducks. But I have to tell you, the FFN mod didn't make easy to shoot them either -.-. Everything's good so far
After we had destroyed all those infantry we started to move into the compund and here's the first bug, at specific point there's a missing file called GR6.sqs or something. Minor thing but allways a noticable. And why we didn't have to clear the radio marker?
there was none in there
We came to the compund along with the Charlie squad and cleared it. As for the final (2nd final?) objective it should be a little harder ecspecially now when you've taken RUG_armor for my team mates. Maybe a few static MG's would do it? But anywasy, was looking the mission to end when the final objective kicked in. Took a RPG and AK and rushed to the obejctive. I can tell you, those RPG's are really good at killing people for long range, no wonder the AI used them back in ol' days.And mission was ended
Scores
Duration: 28 minutes
3000
no casualties
Outrodidn't watch it to the end because there was missing a one track, QG something
OverallYou've made a great progress with this mission and now this is more than enjoyable. Keep up the good work