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Author Topic: (Coop-Pvp 16) Hatfields vs McCoys (review)  (Read 3173 times)

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Offline loki72

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(Coop-Pvp 16) Hatfields vs McCoys (review)
« on: 10 May 2008, 13:51:26 »
edit:
i figured out the last things giving me issues..
and believe the mission is ready for review and release.
shouldn't take more than 15-20 minutes to review.

here it is..

the Hatfields vs the McCoys... (Coop-PvP) the hillbilly way.

A little bit about the mission itself:

its an engineering dispute between two clans of loggers deep in the sarahni woods.

two civ sides, blue vs yellow. takes place in a valley in the north of sarahni. plenty of ai 'family' members for coop play.. and the added ability to pvp.

What role the player will have:
to take out the other clans leader

Multiplayer:
Coop
PvP

Which island:
sarahni

Version:
tested every which way... including on a 1.12 dedicated server

Size of zip file:
534KB
780KB unpacked

Any specific points you want people to consider:

edit:
uploaded new version.

1. the intro sux if you JIP. is there a way to 'save' the intro? so others see what was seen at the beginning.
changed the intro for JiP compatibility.
2. still not happy with the ai respawn rate... but satisfied.

3. is there a way to synch the lips to the custom sound files?

Addons:
Editor update 1.02



thank you for your time.

« Last Edit: 12 May 2008, 03:53:48 by loki72 »

Offline UH60MG

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Re: (Coop-Pvp 16) Hatfields vs McCoys (review)
« Reply #1 on: 12 May 2008, 21:33:09 »
The Ak-74 - choice of hillbillies the world over.  :)

Offline loki72

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Re: (Coop-Pvp 16) Hatfields vs McCoys (review)
« Reply #2 on: 12 May 2008, 23:11:41 »
 :D it would be nice if arma had some good shotguns built-in... then it would be hillbilly fo so.. lol