I've been looking around for a way to
compare the latency among
clients and servers, is there any way to do this via scripts, I've been observing latenciess through timers, and although the difference in timing of scripts can differ by up to four seconds in times of
desync, its not easy to
obtain the information from the client from the server, so I was wondering if anyone:
A ) Had something similar to this already made.
B ) Willing to help/make one for me.
C ) Give Ideas and we'll make it on here...
Joking with the smilies..._p = _this select 0;
_p globalchat format ["%1 Time",_time];
I noted that between lines is a millisecond delay on the code in SQF files, this is higher in SQS (just regards to execution, not MP)
Also, this does not show the other persons time, only your time through yourself and them. (b1,b2,b3 all execute.)
However on everyone typing out the time, its obvious it can change by up to half a second in normal, and 2-5 seconds in decent de-sync.I have also been using the
global "time" variable for monitoring time upon mission start and the delays there, which also in lag can increase substantially.
Sorry if I repeated myself a few times...