I have added custom sound files into the Description file and have set the db level to + 40. However the voice files are still rather hard to hear. The original .wav files volume was fine but when converted to .ogg and put in game the voice is hard to hear.
I converted them to .ogg with 22KHz frequency, mono and 140 kbps Constant Bit Rate.
Furthermore when I start my mission I get a error message saying 'sound gr1 not found' or something like that but the sound still plays with the radio message.
showCompass = 1;
showGPS = 0;
showWatch = 1;
maxScore = 2300;
avgScore = 1000;
minScore = 500;
class Magazines
{
// Add the magazines to the mission gear
class 30Rnd_556x45_Stanag { count = 10; };
};
// NOTE: Your sound/radio files must be in the ...\mission\sound
// folder and your music files in the ...\mission\music folder.
class CfgRadio
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {gr3, gr1, gr2};
// Definition for each sound
class gr3
{
name = "gr3"; // Name for mission editor
sound[] = {\sound\gr3.ogg, db + 1000, 1.0};
title = "Charlie in position."; // Text for radio message
};
class gr1
{
name = "gr1"; // Name for mission editor
sound[] = {\sound\gr1.ogg, db + 1000, 1.0};
title = "Bravo this is Charlie. We are advancing to the staging area. Over and out."; // Text for radio message
};
class gr2
{
name = "gr2"; // Name for mission editor
sound[] = {\sound\gr2.ogg, db + 1000, 1.0};
title = "This is Charlie. We encountered a small patrol. Still good to continue with the mission though. Out."; // Text for radio message
};
};
Is the Description file correct?