Ok, I tried searching for about 45min for a cure to this but haven't seen it. I want to make a trigger set the player group(s) [sf1, sf2] to non-captives if they capture an enemy officer. I thought something like this would work, but I get an error complaining about how "e1_3 in sf2" is expecting an Array.... not a group name.
In trigger:
Condition: this || e1_3 in sf1|| e1_3 in sf2
Activation: player setCaptive false;