dear helpful ofpec peeps,
i have a problem with a flare trap in multiplayer (sorry - i did post this there, but it doesn't seem to get moderated too often and i'm desperate for an answer). anyway, i hope you'll forgive me, so...
this is my trigger activation line:
flare1 = "flareyellow" createvehicle [getpos trap1 select 0, getpos trap1 select 1,200]
i set my trap so that the flare goes off at an altitude of 200m. when i test this on my own, the flares don't hit the ground. but when we play it on a mp server, the flares hit the ground, causing a grenade sound, which with multiple flare traps is a nightmare.
why is there a difference when i test it on my own and when it gets played in mp? and...
what height should i set the flares to, to ensure they don't hit the ground? obviously i'm trying to keep the effect of the flare, so setting the height to 1000m wouldn't be a good thing. i'm trying to find a height that is a good compromise.
or can i disable the nade sound as they hit? ie. will they always make that sound in mp or can i switch it off?
cheers,
filth.