Hi all.
I would like to destroy EVERYTHING within a certain radius and this is what I've done:
Radio Alpha trigger:
On Activation: {_x setdamage 1} foreach nearestObjects [spot, ["All"], 500]
spot is a gamelogic.
All buildings, cars and soldiers are destroyed but not fences, trees and foliage. Why is that? Do they not fall under the "nearestObject" category or what? How can I include them as well?
Thanks in advance you scripting guru's
Laggy