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Author Topic: MP Tutorial - Radio trigger  (Read 1631 times)

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Offline i0n0s

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MP Tutorial - Radio trigger
« on: 29 Mar 2008, 20:09:17 »
At least in 1.08 radio trigger are global.
Can be testet by creating a trigger with activation by radio and activation set to "Player sideChat "Radiotrigger".
The message will be displayed on all clients when the radio trigger has been activated.

Offline Spooner

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Re: MP Tutorial - Radio trigger
« Reply #1 on: 30 Mar 2008, 00:01:19 »
Indeed, you are right. This is something in which the OFP behaviour is used in the MP tutorial, where radio trigger behaviour changed in ArmA. Well spotted!
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline i0n0s

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Re: MP Tutorial - Radio trigger
« Reply #2 on: 18 Sep 2008, 00:58:16 »
Another fault:
Quote
Waypoint activation commands are executed when the leader of the moving group is local.
Waypoint activation commands are executed on every computer.

Trigger created with createTrigger are only local and can't get used to transmit actions.

Offline Mr.Peanut

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Re: MP Tutorial - Radio trigger
« Reply #3 on: 18 Sep 2008, 01:37:50 »
Would that be editor placed WPs or script placed WPs. If what you said about triggers is true, then the same would probably follow for WPs.
urp!

Offline i0n0s

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Re: MP Tutorial - Radio trigger
« Reply #4 on: 18 Sep 2008, 01:54:27 »
This only goes for scripted waypoints, I haven't tested editor placed WPs.
But scripted waypoints (with addWaypoint) are global since it effects AI on dedicated server.