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Author Topic: Binocular Config  (Read 1333 times)

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GalComT

  • Guest
Binocular Config
« on: 29 Oct 2002, 10:58:46 »
Hi i am making a new binocular model, but i have problems with the config file of it, could anyone out there give me the config for the original binocular, or any other sample for a binocular.

Greatings GalComT

CrunchyFrog

  • Guest
Re:Binocular Config
« Reply #1 on: 29 Oct 2002, 15:03:00 »
Sorry Lad

It aint possible to make new binoculars, nor NV goggles

GalComT

  • Guest
Re:Binocular Config
« Reply #2 on: 31 Oct 2002, 12:31:06 »
I think it should work, because its a weapon (weapon type 4096) and it haas a proxy (which is defined somewhere in the original config.bin), which means i have to create a weapon that weapon type 4096, i have to make it use the binoocular proxy, and i have to make an optik model for it. The ammo will be ammo that does not shoot. So do to that it should work.

So here is another request, can someone give me the part of the original config.bin where the binocular is defined.

Greatings GalComT

CrunchyFrog

  • Guest
Re:Binocular Config
« Reply #3 on: 31 Oct 2002, 19:22:56 »
   class Binocular: Default
   {
      scopeWeapon=2;
      scopeMagazine=1;
      model="dalekohled_proxy";
      modelOptics="optika_dalekohled";
      weaponType=4096;
      magazineType=0;
      ammo="";
      displayName="$STR_DN_BINOCULAR";
      reloadTime=0.000000;
      sound[]={"",0,1};
      canLock=0;
      optics=1;
      forceOptics=1;
      primary=0;
      opticsZoomMin=0.085000;
      opticsZoomMax=0.085000;
      magazines[]={};
   };
   class NVGoggles: Binocular
   {
      displayName="$STR_DN_NV_GOGGLES";
      showEmpty=0;
      opticsZoomMin=1.000000;
      opticsZoomMax=1.000000;
      modelOptics="optika_night";
   };

GalComT

  • Guest
Re:Binocular Config
« Reply #4 on: 02 Nov 2002, 21:21:01 »
thx a lot man, u will see some unique binoculars soon.


Greatings [FCF] GalComT