Home   Help Search Login Register  

Author Topic: Vehicle Init  (Read 1116 times)

0 Members and 1 Guest are viewing this topic.

Offline dolty666

  • Members
  • *
Vehicle Init
« on: 21 Mar 2008, 15:11:16 »
Hello All,

I wonder what argument I can use (if possible) in a vehicle's Init statement to have the vehicle appear only after a nearby trigger has been activated? Is this possible without defining some variable in a script, for example?

Thanks chaps.

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: Vehicle Init
« Reply #1 on: 21 Mar 2008, 17:24:32 »
Nope, you cannot. But what you can do is to place the vehicle far away of the action, and when a trigger activates, move the vehicle to the desired position. Or just create the vehicle, but then you will need a bit of scripting.

Offline dolty666

  • Members
  • *
Re: Vehicle Init
« Reply #2 on: 21 Mar 2008, 17:35:48 »
Cheers for the help; at least that explains why I couldn't do it! Maybe teleportation is the way to go....