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Vehicle Init
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Topic: Vehicle Init (Read 1116 times)
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dolty666
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Vehicle Init
«
on:
21 Mar 2008, 15:11:16 »
Hello All,
I wonder what argument I can use (if possible) in a vehicle's Init statement to have the vehicle appear only after a nearby trigger has been activated? Is this possible without defining some variable in a script, for example?
Thanks chaps.
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Mandoble
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Re: Vehicle Init
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Reply #1 on:
21 Mar 2008, 17:24:32 »
Nope, you cannot. But what you can do is to place the vehicle far away of the action, and when a trigger activates, move the vehicle to the desired position. Or just create the vehicle, but then you will need a bit of scripting.
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dolty666
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Re: Vehicle Init
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Reply #2 on:
21 Mar 2008, 17:35:48 »
Cheers for the help; at least that explains why I couldn't do it! Maybe teleportation is the way to go....
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Vehicle Init
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