Im making a multiplayer map that needs artillery thrown over an area at one point.
So my script is run on all computers because camCreate (that creates bombs) doesnt work if executed just on server. The problem is with random -function that (i think) returns different number on every client thus making bombs fall different places on each computer.
Ive tried making a server-only script that randoms a coordinate for bomb, and then executes camcreate script on all computers to that location but this didnt - for some reason - work and bombs dont get created at all, only effects are seen on all machines.
Any ideas or something i might be missing here?