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Author Topic: Mando Bombs and Mando Air Support (ACCEPTED)  (Read 106685 times)

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Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #255 on: 22 Aug 2008, 20:51:51 »
Code: [Select]
               // one of every three existing shilkas will be a SAM
               if ((random 100) > 33) then {...
In this case, a spawned ZSU has 33% chances to be a sam launcher. You may increase the % at will.

Wouldn't this be a 66% chance of creating a SAM?  :whistle:

Luke
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Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #256 on: 22 Aug 2008, 22:12:52 »
Yes, that > should be a <

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #257 on: 22 Aug 2008, 22:34:26 »
Mando,

Could you add carpet bombing and DPICM Cluster Bombs, to your next iteration?

I am just so enthused to see how this keeps growing and growing.

Luke

Edit: What does the LA use as a bomb?  It doesn't seem to be a missile, even though its spawned as such.
« Last Edit: 22 Aug 2008, 22:36:31 by Luke »
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Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #258 on: 22 Aug 2008, 22:44:51 »
Mando Missiles, guided LGBs.

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #259 on: 22 Aug 2008, 22:47:45 »
Oh, and Could you put another text object on the Recon Camera saying the distance to the point in the crosshairs without having to designate it?

And do everything in meters as opposed to rounded 1/10s of a kilometer?

Luke
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Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #260 on: 22 Aug 2008, 22:50:03 »
To the first question, nope, it would waste too much CPU.
To the second question, why do you need it in meters?

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #261 on: 22 Aug 2008, 23:39:17 »
Personal preference, (sorry,)
plus it is that much more precise.

Luke
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Offline Vengeance

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #262 on: 23 Aug 2008, 05:32:42 »
Sorry for the delay in thanking you Mandoble, I will try your script for the respawn of ZSU this weekend.  Sorry about the Mando Missile question in the Mando Bomb Forum, I have so many of your scripts I get them mixed up!  :blink:

Thanks Again!!!

Vengeance
« Last Edit: 23 Aug 2008, 05:58:32 by Vengeance »

Offline aduke823

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #263 on: 23 Aug 2008, 17:36:23 »
Hello,

How do I change the evac chopper to a chopper that I have placed in the editor rather than a spawned chopper?

Thank you

Offline CrazyAce

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #264 on: 24 Aug 2008, 00:19:42 »
Check the online help file and or in the mando_airsupportdlg.sqf file it will tell you also.

First get the class name of the helicopter that you want to replace and replace it with the helicopter in the mando_airsupportdlg.sqf file.

The line you are looking for is:

Code: [Select]
mando_airsupport_type_ev:

Example

Code: [Select]
if (isNil "mando_airsupport_type_ev") then
   {
      if (side player != east) then
      {
         if (side player == resistance) then
         {
            mando_airsupport_type_ev = "UH60MG";
         }
         else
         {
            mando_airsupport_type_ev = "UH60MG";
         };
      }
      else
      {
         mando_airsupport_type_ev = "Mi17_MG";
      };
   };

Change to suit your needs, off the top of my head the first line segment is for RACS, the second line is for West and the third line is for East:

Code: [Select]
if (isNil "mando_airsupport_type_ev") then
   {
      if (side player != east) then
      {
         if (side player == resistance) then
         {
            mando_airsupport_type_ev = "UH60MG";
         }
         else
         {
            mando_airsupport_type_ev = "RAF_Chin47";
         };
      }
      else
      {
         mando_airsupport_type_ev = "KA50";
      };
   };
« Last Edit: 24 Aug 2008, 00:26:05 by CrazyAce »

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #265 on: 24 Aug 2008, 00:44:15 »
Ace,

What I think aduke means is that he wants a chopper that is placed as an object into the editor be the evac vehicle.

@aduke823

If you simply want a particular type of chopper then, CrazyAce's comment is valid.

However, if you want a unit that is alreadly placed in the editor, then you would have to ask the maker, Mandoble, himsellf.

I believed the way it is scripted you can only use spawned vehicles and not pre-placed vehicles in the editor.

Hope this solves whatever you were wondering.

Luke
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Offline aduke823

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #266 on: 24 Aug 2008, 03:13:16 »
Thanks for your replies guys,

Luke, you hit the nail on the head, that is EXACTLY what I would like to do. I have read this forum post from start to finish and have seen some posts relating to changing from a placed unit to a created one, but not the other way around, which is what I hope to accomplish.

In my missions I like to start from a sort of "forward operating airbase" so it would be cool if the air support units rolled out from that location. This set of scripts (Mando air support I mean) are an amazing piece of work, especially the Laser guided bombs, that has been a long time coming in regard to BIS games/sims, it allows us to successfully recreate Operation Reciprocity from Clear and Present Danger, which is one of my favorite movies. Now all we need is dynamic fastroping.  :)

Anyway, I'll wait for Mando to grace us with his presence, he seems to have an answer for whatever the community comes up with.

Thanks again,

aduke823

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #267 on: 24 Aug 2008, 05:17:47 »
Thanks for your replies guys,

Luke, you hit the nail on the head, that is EXACTLY what I would like to do. I have read this forum post from start to finish and have seen some posts relating to changing from a placed unit to a created one, but not the other way around, which is what I hope to accomplish.

Glad to help. Now let's see if the community can help sort it out.

In my missions I like to start from a sort of "forward operating airbase" so it would be cool if the air support units rolled out from that location. This set of scripts (Mando air support I mean) are an amazing piece of work, especially the Laser guided bombs, that has been a long time coming in regard to BIS games/sims, it allows us to successfully recreate Operation Reciprocity from Clear and Present Danger, which is one of my favorite movies. Now all we need is dynamic fastroping.  :)

There are a few airstrike scripts like this airbase you mention, I believe, are floating around the Arma Scripts Editors Depot,
and there is a fast rope script by Ballistic Addon Studios, here is a link to the .rar in the forums.

Anyway, I'll wait for Mando to grace us with his presence, he seems to have an answer for whatever the community comes up with.

I believe he's on vacation, right now, gracing us only for a few hours every so often.

Thanks again,

aduke823

Glad to help, and hope this helps!!

Take care!

Luke
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Offline Mandoble

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #268 on: 02 Sep 2008, 20:47:24 »
1.59 BETA, just for testing before 1.59 final release (no mirrors, please).

So far this is what is included and working in 1.59:
- You can cycle through the cameras of the mission vehicles inflight(except if a cruise missile is inflight, in this case the manual guidance of the missile has all the priority if you turn the camera on).
- A new button to select LAND or JUMP mode for airborne assaults and reinforcements, different vehicle types for LAND and JUMP. If LAND is selected, the chopper will land and the troops will disembark, then the chopper will leave the area.
- CLOSE button is now Carpet Bombing button. Carpet bombing is implemented and working. To close the console now just hit ESC key.

In the example, a good altitude for more or less accurate carpet bombing with top speed harriers is 300-350m.

Attachment removed (obsolete beta).
« Last Edit: 03 Sep 2008, 22:26:28 by Mandoble »

Offline Luke

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Re: Mando Bombs and Mando Air Support (ACCEPTED)
« Reply #269 on: 03 Sep 2008, 05:09:16 »
Mando, I do (*believe*) speak for all the community saying, thanx for your dedication and hard work, for listening to the various suggestions and feedback, for using your discretion and your own logic, for the endless hours of dedication you put in this project, for imbibing it with your awesome-ness to make it that always jaw-dropping Mandoble authored resource, and such a wonderful resource allowing us call in five different types of support, a dynamic evac system, and the ability pound the crap out of anything we want with death from above with eight ways to choose, wrapped with a nice bow of a dialog console.  :clap:

Thank you, Mandoble, for your wonderful gift to the OFPEC.com community.

And once again, I am sure myself, and the community is waiting for more of your handiwork.

Hope you enjoyed your vacation.

Thanx for the Air Support Console, among others.  :good:

Luke
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