Thanks for your reply and PM reply.
Well I tried it, I removed the second SetCaptive and it worked, they shoot at me again
^^. But now its like I lose it after I die once, which is very unfortunately because it is very nice.
Well what I actually wanted is just the "Simple Version", extra armor so like you can take a few hits, if you die than you're just dead and respawn, and after you get hit a few times, you get your armor back when you healed yourself, a medic or tent for example and you just go on your way again.
But with the sense of having body armor it gives you the survivability you need, confidence and A LOT better gaming experience and A LOT more fun. You know evo, its like you have to drive, walk and move miles of distance and than you finally arrived and a blind shot kills you out of nowhere, and the ai cheats anyway wiht their "GetPostion" ^^
so you know thats crap.
I finally got the ai right and perfect, good enough, tactical enough, accurate enough and engage over long distances and as gameplay wise and combat wise its finally "fair play". But one shot one kill sucks if its you, especially a blind shot which they usually are.
So to recap, Simple Version, body armor, get killed respawn, if damaged heal somewhere/how and get your armor back obvious and just happy and fun gaming man
I like it very much and am very happy with it.
And I bet other players would most definitely appreciate it and alot more fun for everyone.
EDIT:
I looked at it again and I basically wanna get rid of the "RUG_BA_Action = {" , "RUG_BA_AIAction = {", "RUG_BA_Down = {" which is indeed almost the whole script
. And after that I kinda wanna put 1 and 2 together into one. Although it doesn't really work out so far. And as I said before after I die once or spawn it still don't get my armor back and the debug mode stopped as well, I think this is because it is set to only after revival which is different from spawn because of teh medic and all.
So like _unit Spawn --> get full armor back.
And after healing, anyway either medic, self or tent -->get fulll armor back.
And I wanna get rid of the as well:
_unit switchMove "AmovPpneMstpSrasWrflDnon";
_unit setcaptive false;
};
I'm not sure what I can just delete or "//", I only want the simple version.
Thx
EDIT2:
I found another error, after I die once my armor doesn't return and gives an error both 1 and 2.
It says "Current/Maxscalar/<null>" in the debug screen,