Hey Planck,
I'm using a RHIB Boat, i guess what that you say, same can be said for all Vehicle Types? By rights, i guess the gunner should have direction control over the vehicle he is in, considering he is the one spotting Units & shooting at them. This would work fine & logical for most normal situations, however i need the AI Driver to stay on task to his WP's.
Do you think there may be a work around to prevent this from happening in my case?
I've read about disabling keyboard keys somewhere in the forums, though i don't know if this is the way to go about it.
> I'll explain my exact situation in a bit more detail so that it is a little clearer, perhaps someone here has came across the same situation & found a cure;
1 Empty RHIB Boat named
Boat11 Independant AI Pilot named
Driver1, Rank: Captain, Init: Driver1 moveInDriver Boat1
1 Independant Soldier named
Gunner1, Rank: Sergeant, Init: Gunner1 moveInGunner Boat1 (this unit is the Player)
(I'e tried grouping the Units together, & apart, though same result)
Boat starts about 500 metres to sea, then i have given
Driver1 one waypoint that is very near the shoreline, when the boat reaches that WP the boat lurches up onto the beach using a "setVelocity" command. Simulating a mini D-Day type effect type of thing.
Anyway, even tho the Player is not the leader of the group (or not even a member of it), the player can still issue direction commands to the AI Driver
, & once this is done, it seems the AI Driver begins to follow this new course & never returns to his assigned WP. Thus the WP which activates the beaching of the Boat is not reached...spoiling the whole thing