Today I started making some O2 Scripts, and i came with these 2 ones:
Check_selections.bio2sDescription:
Check if the selections of a typical car exist.
Usage:
-->Open the car model which you want to debug (i.e. an hummer)
-->Run the script.
-->If any important selections are missing (such as "pravy predni") an output window will be shown.
++++++++++++NOTE++++++++++++
The current script is CASE SENSITIVE, which means that you have to
write the selections keeping attention to both capital and small letters.
I'll try to correct it in future version (or if you want, do it).
Merge_points.bio2sDescription:
Merge all the points which distance is < of the number you specify.
Usage:
-->Select the whole model (or only a part of it) of which you want to merge some points.
-->Open the script with a notepad, and change the variable "_dis" to any number you want: the number indicates the distance between the selected points to merge. The higher the number, the more points will be merged.
-->Save again the file
-->Run the script.
-->All the points which distance is < _dis will be merged.
------------------------LINK------------------------
LS_O2scripts.rar (~2Kb)----------------------------------------------------
I found the utility of
check_selections.bio2s to see if I missed some selections (such as levy pradni or Hatch_1) making my hummers for the BHD MOD.
Merge_points.bio2s is very useful when you want to reduce the amount of points and faces of a RES LOD, maybe cause you can decide the distance between the points to be processed, so for example distance=0.2 will not allow the script to process points which distance is > 0.2, but only < 0.2 and so on...
Check them, I know they are very simple scripts, but keep in mind that O2 scripting is a complete new terrain for me Linker Split