Somehow I missed this script.
I spent hours modifying Mando_Chaser to use a path of markers instead of a list of units to chase. It works great. I was going to post this on the Mando_Chaser beta thread this week as a useful mod to the brilliant mando_chaser routine... too funny.
Oh well.
Mando, a few suggestions:
1. When you force vehicles through rough terrain or tight corners so they bump objects sometimes, its very possible to have a unit tip on its side or flip upside down. In my modified version of Mando_Chaser, this would happen, but the code would happily keep the vehicle following its path forever (upside down or on its side). This Mando Move script may have the same problem. Here's the code I used to fix it:
// If vehicle is flipped over, then wait ten seconds. If still flipped (or on its side)
// then end the script. Otherwise vehicles keep following path even if upside down.
if ((vectorUp (vehicle _unit)) select 2 < 0.5) then
{
player globalchat "vehicle flipped, wait a bit to see if it rights itself...";
sleep 10;
if ((vectorUp (vehicle _unit)) select 2 < 0.5) then
{
_continue = false;
player globalchat "vehicle flipped, so end script";
};
};
2. It would be great if you could add a "reverse" flag, so units would move to a marker in reverse also. This would be great for having units back out of parking places or garages, etc.
3. I'm not sure if its true of mando_move, but my version will allow a vehicle to get stuck heading straight on against against a solid object (building, wall, etc.). The code should sense this, and either end the script, or attempt to back up at an angle, and re-attempt a move forward to next marker.
I'm attaching my modified version of mando_chaser, called mando_chaser_path, just for the hell of it...
But it does illustrate the following well (which is probably true of Mando Move also):
1. Gunners in moving vehicles will engage enemy while moving through their path of markers.
2. Vehicles are relentless in moving through their paths (will plow through units in their way).
3. Player can be a gunner in a vehicle, making for great chase and shoot game play (I turn off the w,a,s,d keys when you switch to gunner, so the driver only follows the path, but you as gunner are free to shoot...this makes making a mission like the humvees blazing through towns in "Generation Kill" very possible.