guys ...
im having issues with jip on a new co op im trying to build
at the min the player group starts in a pbx (named dinghy1) as the mission progresses the opfor group transfers to a chopper (named bird1) ... my problem is that on mission start all units start in dinghy1
so if a player jip he starts in the pbx which is not good (if other units are in chopper)
i have conditions which are met once the player group are onboard the chopper
(onboard=true;publiucvariable"onboard")
how could i make it so that if player group is "onboard" the jip guy wont start in the pbx
but will start in the chopper ....
also if chopper has dropped player group (gogogo=true;publicvariable"gogogo") how could i arrange it so that jip guy spawns at a marker point
this has me stumped
many thanx in advance
long live ofpec