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Author Topic: Destroying Added Buildings as an Objective  (Read 779 times)

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one_shot_one_kill

  • Guest
Destroying Added Buildings as an Objective
« on: 03 Nov 2002, 18:05:10 »
First,

I was wondering if it is possible to destroy a building added by editor as an objective.

If it is possible how would I create a trigger that would verify that it has been destroyed.

Thanks in advance.


seanver

  • Guest
Re:Destroying Added Buildings as an Objective
« Reply #1 on: 03 Nov 2002, 18:34:24 »
If you mean the buildings you can add with add-ons for the editor, just give them a name and create a trigger, condition:

!(alive buildingname)