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Destroying Added Buildings as an Objective
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Topic: Destroying Added Buildings as an Objective (Read 779 times)
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one_shot_one_kill
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Destroying Added Buildings as an Objective
«
on:
03 Nov 2002, 18:05:10 »
First,
I was wondering if it is possible to destroy a building added by editor as an objective.
If it is possible how would I create a trigger that would verify that it has been destroyed.
Thanks in advance.
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seanver
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Re:Destroying Added Buildings as an Objective
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Reply #1 on:
03 Nov 2002, 18:34:24 »
If you mean the buildings you can add with add-ons for the editor, just give them a name and create a trigger, condition:
!(alive buildingname)
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Destroying Added Buildings as an Objective
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