Searched for an answer but couldn't find anything.
I can't get units to disembark from vehicles that start empty (and are loaded using moveIn/assignAs on init lines with two different groups, one for driver/gunner only and another for cargo), be it a boat or a chopper (haven't tried trucks). Forcing them to eject or get out is no good as they just board the vehicle back again after a few seconds. Why start empty? Because I want to use the gunner positions on the Blackhawk as additional "cargo" seats, or use a BLUFOR Crewman to drive RACS men around.
How can I do this? For what's worth it, I have attached two simple Rahmadi missions. Works.Intro.rar is an example of a working set using regular, non-empty starting vehicles. Nogood.Intro.rar is my lastest failed attempt to get an empty vehicle to work.