here's one i can't seem to work out.
i'm working on a scenario where a plane is due to land at an airport at a certain time (30 minutes into the mission). i've given it waypoints that make it fly above the map until the required landing time, then a waypoint for it to land. on landing, i set the fuel to 0 to make it stop until i have performed an 'action' on the plane. (i don't mean that rudely). when i perform that action, this triggers the fuel in the plane to fill up and it takes off again and flies to its last waypoint.
what i want to be able to do is this: if the team (it's a co-op) achieve all objectives and get to the airport way before the plane is due to land, i want the leader of the team to be able to 'make the plane land' via a radio command. that's my first issue. (as the leader will be dependant on who's still alive). the other problem is, that when the plane takes off again, it wants to fly to the waypoint that it had before it landed prematurely. i'd like it to jump to the last waypoint that i've created for it, therefore completing the mission as though the interim waypoints never existed. how can i achieve this?
also, is there a way i can spawn the plane mid-flight some way into the mission and have it fly to pre-designated waypoints, even if some triggers on the map rely on the vehicle being present to fire. basically, i'm trying to minimise the risk of the ai pilot flying into a mountain half way through the mission. finally, can someone point me in the direction of the following script plz... i've had a look in the editor's depot and can't see it: Count-down script by Caelib. thx all.