I'm making a mission where you have to take out enemy AAA in order to call in an airstrike on a base. The problem I'm having is that you really don't have to, the plane will drop it's bombs even while taking damage from AAA.
So, I need a trigger that detects whether or not the plane has any damage, and if it does then set that damage to 1. This way, as soon as the plane gets hit by AAA it goes down. Should be pretty easy, I just don't know what to put in the condition field. Something like - plane1 damage > 0 ?
Any help would be great
Python1