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ArmA - Editing/Scripting General
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setDir
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Topic: setDir (Read 1138 times)
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Surdus Priest
Members
Only I can Forgive You!
setDir
«
on:
13 Nov 2007, 01:35:27 »
EDIT:
when an AI unit is turned to another direction, it just faces north again :S
it works to disable the move AI, then they dont turn around, but once they have control again they just face north.
is there a work around?
«
Last Edit: 13 Nov 2007, 12:34:01 by Surdus Priest
»
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Campaigns are hard, I'll stick with scripting for now!
LCD
Former Staff
Re: setDir
«
Reply #1 on:
13 Nov 2007, 14:51:07 »
try 2 give it order 2 dowatch a static object... or even beter tel it 2 watch a position... it shud work
LCD OUT
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"guess being the community has downsides .." - cheetah
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Cheetah
Former Staff
Re: setDir
«
Reply #2 on:
13 Nov 2007, 15:54:27 »
Haha, what a coincidence. A few days ago I thought that a function for cutscene dialogues could come in handy (unit1 faces unit2).
It should help in ensuring that (both) objects look at each other.. Not sure if that would solve your problem however?
Going to release the function together with a couple of others on the ED board, probably today.
EDIT:
Function: cutPlace
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Last Edit: 14 Nov 2007, 13:14:18 by Cheetah
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