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Author Topic: The New sqf Support Pack Many More Features (OBSOLETE)  (Read 2215 times)

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Offline Michael

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OFPEC Staff Note:
This resource has a newer version whch can be found here: Finaly support pack 2 is ready for beta testing

I have been working on SupportV1 for a few months now and it should be ready for beta testing.

it is easier to setup has many more features .
all new formulars for the bombing and ammo drops
a range of planes and helis
Transport men around the map
plus more
a complex radio commands which include camera effects and
binocular targeting and using the action menu as well
The AI can use it as well

Here is My Support Pack
Artillery
AmmoDrop
&
AirStrike Bomb / Missile
Helicopter Strike
Helicopter Transport

FOR PLAYERS AND AI
WORKS IN SP/MP AND DETICATED SERVERS
VERSIONS 1.5 - 1.8 AND QUEENS GAMBIT

Target with either the Map or Binoculars.
Through Radio or Action Menu.

If AIuse = 1 is set the AI will Call
Artillery,AirStrikes and AmmoDrops & Helicopter Strike As well as players.

All you need to do is create a empty AV8B2 and call it WestAir OR GuerAir,
or a empty SU34 called EastAir depends which side you want to be on.
Put it anywhere you want the planes to start from (does not need to be an airport)

Add A Empty A10 called A10plane as well.

ONLY MAKE ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!
----------------------------------------

You Must Also Name Your Men AnyThing You Want ie: S1


If you are running QUEENS GAMBIT and
If you want a DC3 to do the AmmoDrop
Add A Empty DC3 called DC3plane as well.

Add this line to the init.sqs or init.sqf :
---------------------------------------------
[] execVM "SupportV1\Support_CFG.sqf";
---------------------------------------------
Then copy the SupportV1 folder to your Mission.

To Easy!!!!!!!!!!!!

Everything else needed for the mission will be created
10 Seconds after the game starts.

In the AmmoDrop A Damaged Medic tent will appear if you go to it
you will automaticly put it up you need to be right next to it.

at night time flares and day time green smoke, will show you where the ammo is

Helicopter Transport
You Select 2 Points on the map, a Pickup and a Destination point
The Chopper will Pick You and the Ai up and take you to the Destination point
If your leader you have to tell the AI to get in but if the AI group
Have an AI leader they will get in by themselves.


To Turn on Camera effects goto the radio then click on Camera Options
To Limit the actions so you only see the ones you want to use
goto the radio and click on Action Options

To Configure what happens in your mission
edit the SupportV1\Support_CFG.sqf

/*##########################################################
Turn Support On For All Players Set This To True
Only Let Leader Use Support (Leader AI Only As Well) Set This To False
##########################################################*/

MapControlPlayers = true;

/*##########################################################
Set The Timing Of The BombDrop All Ammo Drop Will also Get Set By This; The Higher the Number the Earlier it will Drop
##########################################################*/

DropTiming = 95;

/*##########################################################
Set Delay Minium Time Before You Can Use The Same Support Action {10 = 10 Seconds}
##########################################################*/

Delay = 30;

/*##########################################################
Turn Radio Menu On Set This To 1 -- 0 For Off
##########################################################*/

SupportCall = 1;

/*##########################################################
Turn Camera Menu Options On Set This To 1 -- 0 For Off
##########################################################*/

CameraMenuOn = 1;

/*##########################################################
Turn Action Menu Options On Set This To 1 -- 0 For Off
##########################################################*/

ActionMenuOn = 1;

/*##########################################################
Turn on AI Info Set This To 1 -- 0 For Off  {Used For Debug}
##########################################################*/

AIstats = 0;

/*##########################################################
Turn AI Support On Set This To 1 -- 0 For Off
##########################################################*/

AIuse = 1;

/*##########################################################
Set The Amount Of Chance For The AI To Call Support {20 = 2%}
#########################################################*/

AIFrequency = 50;

/*##########################################################
Set The Amount Of Chance For The AI To Use Smoke {20 = 2%}
##########################################################*/

SmokeFrequency = 250;

/*##########################################################
Set The Amount Of Chance For The AI To Use Flares {20 = 2%}
##########################################################*/

FlareFrequency = 150;

/*##########################################################
Turn AirStrike Support On Set This To 1 -- 0 For Off
##########################################################*/

ASS = 1;

/*##########################################################
Turn AirStrike Missile Support On Set This To 1 -- 0 For Off
##########################################################*/

ASSMissile = 1;

/*##########################################################
Turn AmmoDrop Support On Set This To 1 -- 0 For Off
##########################################################*/

ADS = 1;

/*##########################################################
Turn Artillery Support On Set This To 1 -- 0 For Off
##########################################################*/

ARTS = 1;

/*##########################################################
Set Artillery Delay 20 = Random 20 Second Delay(Plus 10 Seconds)
##########################################################*/

ArtilleryDelay = 20;

/*##########################################################
Turn HeliStrike Support On Set This To 1 -- 0 For Off
##########################################################*/

HELIS = 1;

/*##########################################################
Turn Heli Transport Support On Set This To 1 -- 0 For Off
##########################################################*/

HELIT = 1;

/*##########################################################
Set The MAX Distance The TransPort Heli Can Travell -- Set in Meters
##########################################################*/

Transportdist = 3500;

/*##########################################################
Turn Plane Markers For Air Support On Set This To 1 -- 0 For Off
##########################################################*/

MarkersAir = 1;

/*##########################################################
Turn The Action Menu On Set This To 1 -- 0 For Off
##########################################################*/

ActionMenuOn = 1;

/*##########################################################
Turn Markers For Targets On Set This To 1 -- 0 For Off
##########################################################*/

MarkersTarget = 1;

/*##########################################################

Thats it!

HAVE FUN!!

Michael
AkA
ZoneKiller

PS :
Thanks to all those other people
that made scripts that I made use of.


The Support Pack Scripts only
SupportV1

Test Mission Arma Standard
SuportPackTestMission

Test Mission for Queens Gambit
SuportPackTestMission-QG
« Last Edit: 06 Feb 2008, 14:18:06 by Loyalguard »

Offline Blanco

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Re: The New sqf Support Pack Many More Features
« Reply #1 on: 06 Nov 2007, 02:11:03 »
I tried your previous airstrike script and I liked it.
Gonna try this for sure.

Is it possible to include targetting via laserdesignator? (just an idea I had)

I mean: When call for an airstrike and the planes are inbound they should group with you so you are able to paint the target for them. (in theory)

 

« Last Edit: 06 Nov 2007, 02:14:57 by Blanco »
Search or search or search before you ask.

Offline Michael

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Re: The New sqf Support Pack Many More Features
« Reply #2 on: 06 Nov 2007, 02:21:59 »
Im not sure that will be needed as you can target with binoculars
and if it is a live tank or car ect the target will lock on to it
no matter where it moves and the plane will track it and do a missile run
if it is empty or damaged past 0.8 the plane will do a bombing run

i dont realy want to give players to much control of the planes

but if you think it will help after you test it as is
i will have a look at it in SupportV2

also support V2 will be death match capable
airborne vehicle death match should be fun
« Last Edit: 06 Nov 2007, 02:45:46 by Michael »

Offline Michael

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Some adjustments have been made
so please re download the support pack
if you already have done so

Michael