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Offline Surdus Priest

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stringtable text positions
« on: 02 Nov 2007, 00:02:10 »
i think this question was asked before, but i couldnt find it.

when using the description to layout your stringtable messages mixed with sounds.  is there a way of deciding where on the screen its going to be? like plain down of plain?

also, about descriptions, im using arma edit, but is there an easier way of "editing" descriptions?
Campaigns are hard, I'll stick with scripting for now!

Offline Denz

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Re: stringtable text positions
« Reply #1 on: 02 Nov 2007, 00:28:42 »
Apart from using the search function, the relevant information could have been found 5 topics below this one  :confused:
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Offline Surdus Priest

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Re: stringtable text positions
« Reply #2 on: 02 Nov 2007, 01:08:58 »
titleText [localize "STR_MY_STRING", "PLAIN DOWN"];

yeah i know that one.  but i guess it doesnt matter.  does the text appear at the bottom anyway when the sound track is played and the message is in the description?

anyways, is there an easier way of editing the descriptions?
Campaigns are hard, I'll stick with scripting for now!

Offline Wolfrug

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Re: stringtable text positions
« Reply #3 on: 02 Nov 2007, 11:23:45 »
I believe that when putting the strings into the description.ext they will automatically be in the "plain down" position. Don't know if there's anything you can do about that.  :( Is this a problem of some kind?

Wolfrug out.

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Offline Surdus Priest

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Re: stringtable text positions
« Reply #4 on: 02 Nov 2007, 17:46:44 »
not a problem, i just wanted to know that if it can be changed, i'd know about it
Campaigns are hard, I'll stick with scripting for now!

Offline nettrucker

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Re: stringtable text positions
« Reply #5 on: 02 Nov 2007, 18:34:52 »
Hi
to lower the title string text further to the bottom of the screen use the \n\n\n\n\n comand and it'll lower the text right to the bottom for e.g. for every \n command text will be lowered 1 line.

STR_speech2,"\n\n\n\n\nOn April 10th, 2008 my outfit  . . . "

I had the same question a couple of days ago.

You can write a descrition.ext on your own without using the ArmA edit tool. But it takes time especially when you have lot's of audio and soundfiles to handle and there's always the probability to commit mistakes and then it won't work. I personnally use Arma edit too it saves me a lot of time. The only thing I miss in ArmA edit is the radio class.. when editing a mission of mine I wrote the description of the radio files manually, but I guess I made a mistake somewhere because it didn't work. so I had to use a work around to get it to work.
cheers mate
nettrucker :D :D
« Last Edit: 03 Nov 2007, 09:41:13 by nettrucker »