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Mando Sides Check (ACCEPTED)
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Topic: Mando Sides Check (ACCEPTED) (Read 3306 times)
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Mandoble
Former Staff
Mando Sides Check (ACCEPTED)
«
on:
16 Mar 2008, 01:00:39 »
Fills a matrix of friendly status between all the sides. You may check the friendly status between a side and the rest at will.
Mando Sides Check
«
Last Edit: 19 Aug 2009, 21:57:19 by hoz
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The Triple Blow
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Rommel92
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Re: Mando Sides Check (ACCEPTED)
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Reply #1 on:
30 Mar 2008, 01:51:42 »
What purpose would this serve other then for the Guerilla -> West/East side check? Unless i'm unaware you can get East West working happily.
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Mandoble
Former Staff
Re: Mando Sides Check (ACCEPTED)
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Reply #2 on:
30 Mar 2008, 06:17:42 »
Yes, you can. Check setFriend command.
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The Triple Blow
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FreeBird
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Re: Mando Sides Check (ACCEPTED)
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Reply #3 on:
02 Apr 2008, 22:57:45 »
Maybe skip the 4 lines "side friendly to same side",like Civ friendly to Civ etc...
Also you could give the friendly connections a blue color,the enemy ones a red colour,might make it easier to read?
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Call [This,Birth,School,Work,Death]execVM "Storyofmylife.sqf"
(_this select 1)ObjStatus "DONE";(_this select 2)ObjStatus "DONE";(_this select 3)ObjStatus "ACTIVE";(_this select 4)ObjStatus "HIDDEN";
if not((_this select 0) IsKindOf "Human")ExitWith{PlayMusic"Goodbye Cruel World"}
Mandoble
Former Staff
Re: Mando Sides Check (ACCEPTED)
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Reply #4 on:
02 Apr 2008, 23:10:12 »
?
The example is just using a hint, the purpose is not to use any hint, dialogs, colors or whatever, but to check the alliance/enemy arrays when you need to check whether a side is friend or foe to another.
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Mando Sides Check (ACCEPTED)
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