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(count (weapons player))
?canFire player: ...
(count (weapons player - ["NVGoggles","Binocular"]))<1
_hasDeadlyWeapon = { ([_x] call SPON_getWeaponType) in ["PISTOL", "RIFLE", "LAUNCHER", "GRENADE", "PUT"] } count (weapons player)) > 0;
? (count (weapons player)) > 0 ? do stuff