OK I cant script , and neither can many of us out there
maybe too lazy, dunno, but heres a way to simulate a claymore or directionalized using setVelocity command
1. First create yourself a mine from the p3d file and config
as a FuelTruck (Its quite easy but if ya cant get it done
I'll send ya one or tell you how
2. Set your mine once youve got installed and give it a name
3. Create a trigger and make detonation field 3x3 or
however big you want it place you're trigger over your
4. Activation=West,East or however you want it
mine
5. Type=Switch
6. Condition= ("Man" or "Land" countType thisList) > 0
Man is for just a man , land for all land based vehicles
this is to prevent air units from setting it off
7.OnActivation = minename setVelocity (0,-50,10) ;
minename setDammage 1
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And you're done, this sends a ball of flame from the mine as it explodes traveling the direction you've sent it after tripping the activationfield and seems to start out with a small damage field increasing as it goes further, unfortunatley it still leaves a huge burnmark, play with the setvelocity commands however you like, The activation field can be changed to
Radio Alpha and so on.
I've created and used a scud almost the same way but using a Cobra helicopter config, these are cool but fly really screwy after a while, by using the setDammage 1 command after the setVelocity command however sends a plume of trailing black smoke out the rear or the vehicle.
Just to save time for you all I've tried to config the scud out of an A10 and it wont work, also from a tank , regular tanks fly great but wont work reconfigged to that of a
scud with the scud p3d. Scuds configged from a Cobra
however do explode on impact.
Hopefully the scripters can do some really cool stuff to make this game even more enjoyable.
Have Fun